Stealing the Prince

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Revision as of 17:16, 20 June 2026 by Boojum (talk | contribs) (Created page with "Scout shows in. He gets vaguely caught up on what’s going on. Diomarche goes to listen in on the Tybalt/Lisatera discussions. They’re planning a DI/Unreality ritual, to create a kind of Unreal mirror, connected to the Unreal space near the Prince, through which they’ll be able to yoink the Prince from one Unreality to another. Diomarche is pretty clear that if we’re actually inside, something has gone wrong. The start of the ritual is mostly Lisatera, with a...")
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Scout shows in. He gets vaguely caught up on what’s going on.

Diomarche goes to listen in on the Tybalt/Lisatera discussions. They’re planning a DI/Unreality ritual, to create a kind of Unreal mirror, connected to the Unreal space near the Prince, through which they’ll be able to yoink the Prince from one Unreality to another. Diomarche is pretty clear that if we’re actually inside, something has gone wrong. The start of the ritual is mostly Lisatera, with a small amount of DI to establish the ritual. Then a bunch of trying to get the Unreality field to be right. That will involve using us to line up the hole correctly to overlap with the Prince. Once that’s aligned, Tybalt will yoink the Prince with the rest of his DI.

They’ll probably be ready to do it tomorrow. We should try not to do any Magic or Miracles during the ritual. What about when things go awry, queries Managaratha? Well then do everything you see fit, but be careful. Blowing up the Ritual with Purple would get us out, probably, but we probably wouldn’t be able to do it again, and the Prince wouldn’t get out. But the more things that happen that are the real world intruding on the Unreality effects, the more resistant everything will get.

Gale hands off her Mood Killer perfume to Scout - use this if Gale goes berserk.

Pho Jun (Ministry of Lions) says there are bad guys in the area, but that the odds of an attack have gone down since we’ve warned everyone. They have some kind of divine protection, so it’s not clear to him what sort of bad guys they are.

Vidan witnesses enemies in the area: That Yellow Scry point is our enemy. Lutinania is kinda Scout's enemy. Captain Valgrand is kinda Stella's enemy. Yalanda doesn’t know she’s our enemy. (She is a mage with Captain Valgrand and Josef's team).

Scout doesn't recognize the sigil. Lisatera looks at it and says it's not terribly long-range, but they're behind some really good shielding. Nesh's 15 dispel does not dispel it, but 7 suppress is enough to keep it from being there right now. Scout thinks it's set up to be resistant to Saurians and Slith.

Yeah, the clairvoy point is probably why an attack is less likely now, since we warned everyone.

It's an uneventful night.

Lisatera says that she can have the ritual ready by noon if that's what we want. The named people come by to look. Lutenania can probably figure out some of it for what it's about.

Ritual goal: everyone go to where you resonate best. Tybalt can yoink then. Get back to the entry point for a proper ritual takedown.

Everything goes awry pretty much immediately. Vidan witnesses a big Broken miracle going off- Scout later figures out that it is the Oasis trying to break Middlesea.

We explore the House on the Hill. Ravens are d10 of encounters. Bull heads are resistance and if we fail, Middlesea screams (Scout hears it)

Gale checks the scoreboard. 1 in column 1, nothing in column 2

Goblins and cataurs have 1+1+1+1+1+1

Lady Hirana is in the library, which Gale finds, but it's not her location. Managaratha comes in; it's not his either. It turns out it is for Nivad.

Stella finds the chapel of the Goddess, which is her place. "Keep an eye out for the Blue mage. I'm calming him down, but it's hard."

If you don't get higher than the number of points discovered on the d6, then everywhere which is not discovered/standing goes away

The Ballroom is Nesh's - Serasani is here. "We need more sleeping space in here for refugees." He helps set up .

Vidan picks up a book in the Library, asking Navere for the book he needs to see. He gets “A History of Middlesea”, which includes a map

Scout finds the underground lake (probably Gale) and a Tower (also not his). Managaratha goes to the tower, which is his, and this (Lord Baselin) is the person he warned about the assassination attempt.

"So far, we've got cataurs attacking our centaur guards. We have slith assassins after the mage from Blue, we've got all the orcs everywhere. We've had at least a couple more fights from our own people attacking our own people (I think they're working for the same side as the assassin. There's probably more, given that my information sources are limited."

Diomarche bashes through the vault door and gets to the Patio.

Gale goes to the lake. The Blue mage (we know his name). He is raging about the damn slith.

Scout decides to pathfind to his room. The doors don't align correctly, but Middlesea lets him through.

We are now all in our places, but not all connected. Tybalt yoinks the Prince, and the rest of us try to get back to base. This unfortunately triggers more damage for Middlesea.

Scout takes all Middlesea's damage with a shaman miracle. The goblins + cataurs scoreboard has no points, but they have Scout now. Oh dear.

Nesh gets scared (1 actual point for goblins and cataurs) and runs to the entry hall.

We get out, with the prince! He has a green spell, a blue spell, and a purple spell on him.

"Where am I?" "Outside Middlesea." "... but why?"

He is confused and unconvinced, but Middlesea being a bubble is pretty convincing.

Stella hits Scout with cleansing. With all her dice and fortune and DI, she keeps him from going goblin.

Can we take them back to Jabar? Not without going with him.

We go, and Vidan realizes that the Prince has joined the Rangers. (Well, is on the map with the Rangers…)

20 / 20 and a racial shtick.