Party Loot

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Items

  • Blackjack, non-lethal, +10 damage (Scout)
  • A necklace with a bottle of Holding 3 DI, shaman flavored (Scout)
  • A bottle of Holding 5 DI, shaman flavored (Scout)
  • +1 Charisma clothes, for everyone except Vidan. (Several have lost their buffs by the end of To The Heart.)
  • Dagger of Destruction (Gale): x4 damage, seems to have some way of compelling people to Stab Stab Stab
  • A pair of Absconded Tongs (Gale): Stolen from poor normal people in Rin'yan.
  • Adventuring Perfume (Gale): Dashing, sexy. From the Ministry of Lilacs.
  • Orc Allergen Perfume: Makes orcs (half-orcs?) sneeze around us. From the Ministry of Lilacs.
  • Magic Compass -- tuned to point at Nesh
  • Necklace of Dodge Pool (Nesh)
  • Feather with a Red/Yellow spell on it, from Suvatra
  • 2 Necklaces from the time of The Lord and the Lady. 4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value. Might be worth something to one of the Mages that was looking for something. (One is worn by Gale for fancy dress purposes)
  • Scrolls in Melmani - orders to the sunken ship directing the captain to carry the treasure to somewhere in Orange. Army logistics orders, so this was some kind of military vessel of some kind. The loot being carried is to fund the Lady’s army on the mainland. There is a map to a hidden stash of stuff in Orange somewhere.
  • Some roc feathers
  • A bunch of pegasus feathers
  • 1 Phoenix Feather
  • Necklace of Tamish "Hide Me" schtick (? DI successes). (From half-orc assassin, 4.5.) [Vidan]
  • 3 Blue Items with Army Schticks: 1 that lets a unit fly; 1 that gives a unit defense against Orange; 1 that gives an army unit more martial skill.
  • An Army Unit worth of Uniforms from last comet (in the cache near Kor)
  • An Army Unit worth of Medical Supplies (in the cache near Kor)
  • Ring of Yellow area-of-effect mods don't count (Diomarch). On loan to Suvatra.
  • 1 Perfect Pearl. USED IN MERFOLK KINGDOM.
  • Ring: a rack of 10 successes of spells difficulty 10 or less, from one person. Trigger is settable– going unconscious, speed roll, whatever. All spells triggered at once. The caster sets the trigger.
  • Wand: 10 Magic dice, can be used on Orange spells, over the course of a day. (Like fortune dice.) Replenishes at sunrise. [Stella]
  • Rainbow cloak: provides 5 ranks of Rainbow Mage for protection for learning colors in the old way. Not entirely clear how that works for people born in the Zones. But it probably is just bonus magic for Managaratha. [Managaratha]
  • Magic belt: Dodge pool!
  • +2 dagger (x5 damage) [Nesh]
  • slippers of quieter move: Yellow silence, give you a “cannot be heard” schtick. 15-20 successes anti-hearing. May not work in Purple.
  • 12 +1 non-magic daggers [3 Diomarche, 3 Nesh, 1 Scout, 1 Vidan]
  • 15 Shields with shield skill in them. (5 or 6 skill) [1 to Diomarche]

Cash (on the Barrelhead)

  • 3 Loot of Gold and Gems (from the cache we found in 4.6)
  • 1 Loot of Random Stuff
  • 1 Loot of Gold
  • 1.5 Loot (for the second cataur boat)
  • 1 Loot (pirated from the cataurs) (Spent in Melmane)
  • A small bag of coins. spent to teleport to Darstan.
  • A small bag of pearls (collected from the slith in Run Ten). Equivalent to 1/2 Loot. Spent in Melmane.

Total: 6.5 Loot