Combat

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Revision as of 23:08, 7 January 2023 by Justom (talk | contribs) (Created page with "== Who Goes When == Combat takes place in Rounds, which are divided into Actions, which are ordered by Speed calls. === Rounds === Each Round begins with a Speed roll. At that point you may roll your Speed dice, and add any one skill. If you add a skill, that is the only skill you can add to ANY roll this Round-- unless you used <b>Speed (3)</b> skill, at which point you can use your skills normally. Everyone gets one Action per Round by default. If you do not roll...")
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Who Goes When

Combat takes place in Rounds, which are divided into Actions, which are ordered by Speed calls.

Rounds

Each Round begins with a Speed roll. At that point you may roll your Speed dice, and add any one skill. If you add a skill, that is the only skill you can add to ANY roll this Round-- unless you used Speed (3) skill, at which point you can use your skills normally. Everyone gets one Action per Round by default. If you do not roll Speed, that is your only action this Round. If you roll speed, you get an additional number of actions equal to Successes/3 (rounding). This means 2 successes gets you a second Action, 5 successes gets you a third Action, etc.

If all of the Actions in the Round resolve and the combat is still in progress, another Round begins. ("Speed rolls!")

Actions

Within each Action, the order of play is determined by your current Speed stat (including any buffs or disads); higher numbers go first. When your Speed number is called, you can take your action, or Hold for a later speed call if you want to wait for someone else to act.

Actions are resolved more or less simultaneously within a single Speed call.

At the bottom of the Action (Speed call 0), any Holds must be used, or they are lost.