First Run

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Middlesea is an island in the middle of the Inland Sea. There's a fishing village and you can walk up to the compound on the top of the cliff.

Day the First, people are arriving for what is expected to be a week or so of discussions. There's a dinner in the main hall where Cara gives a little speech.

  • A ton of people from Red - they sent five delegations instead of one.
  • 30-40 from Orange including servants (and some Saurians)
  • Similar from Purple and Yellow
  • Only about 8 from Blue, including the Mage (and one Saurian)
  • Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.

A couple of delegations with centaurs.

A walled compound surrounding a walled keep. Outside the keep is an interesting (but successful) mishmosh of styles - a Victorian manor house, an open Roman palisade, some fancy gardens. It dates back to the war of the Lord and the Lady (hundreds of years) at least and has been used periodically as a meeting place, but is not usually someone's residence until Cara laid claim to it when she established herself as the Pirate Queen.

(Con roll! Alert! Alert!)

Those with the most con start to hear "I think this one is coming around!"

Nesh sees he is on the road outside the gates, with the other six PCs. People are a little cut up. There are some fisherfolk from the fishing village. Where has Middlesea gone? Nesh can see it, but the fishers can't. He heads to the gates, but they don't open. Nesh and the fishers mutually vanish when they go that way. Diomarch starts waking up (next in line with Con). It's the next morning, apparently. Diomarch and Managaratha can also see the keep.