Endurance

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Revision as of 19:36, 24 January 2023 by 66.31.53.133 (talk)
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Doing stuff makes you tired. If you get tired enough, you start operating at less than peak efficiency. How tired you can get is a function of your Con. Various things (see below for partial list) cost you endurance points. A night's sleep gets you Con/5 endurance points back. A day of not-doing-anything-that-could-possibly-be-tiring also gets you Con/5 endurance back. Endurance is generally hard to recover with magic.

You can calculate Con/5 with fractional values or by rounding in the normal mathy way, but choose one method and stick with it.

Effects of being tired

As you get tired, the following effects kick in (cumulative): (Number of End gathered in multiples of Con)

  • 0.5 roll one less die on any stat that's higher than your Con (DI excepted, resistance rolls excepted)
  • 1.0 All rolls are at +1 difficulty
  • 1.5 Number of successes maxes out at your Con (DI excepted, resistance rolls excepted)
  • 2.0 All rolls are at +2 (total) difficulty
  • 2.5 Number of successes maxes out at your successes on a Con check (DI excepted, resistance rolls excepted)
  • 3.0 All rolls are at +3 (total) difficulty
  • 3.5 Start making Con checks to stay conscious: hourly, and one each time you spend End.
  • 4.0 All rolls are at +4 (total) difficulty
  • 4.5 Pass out.

Things that make you tired

  • Activity (END cost)
  • A day's travel (1)
  • A day's hard travel (2)
  • Combat (1) (up to CON of speed rolls in a short burst)
  • A night without sleep (1) (more time without sleep will cost more)
  • Magic (see the Magic rules)
  • A day without food (1)
  • A day without water (4)
  • A day's politicking (1)