Endurance
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Doing stuff makes you tired. If you get tired enough, you start operating at less than peak efficiency. How tired you can get is a function of your Con. Various things (see below for partial list) cost you endurance points. A night's sleep gets you Con/5 endurance points back. A day of not-doing-anything-that-could-possibly-be-tiring also gets you Con/5 endurance back. Endurance is generally hard to recover with magic.
Effects of being tired
As you get tired, the following effects kick in (cumulative): (Number of End gathered in multiples of Con)
- 0.5 roll one less die on any stat that's higher than your Con (DI excepted, resistance rolls excepted)
- 1.0 All rolls are at +1 difficulty
- 1.5 Number of successes maxes out at your Con (DI excepted, resistance rolls excepted)
- 2.0 All rolls are at +2 (total) difficulty
- 2.5 Number of successes maxes out at your successes on a Con check (DI excepted, resistance rolls excepted)
- 3.0 All rolls are at +3 (total) difficulty
- 3.5 Start making Con checks to stay conscious: hourly, and one each time you spend End.
- 4.0 All rolls are at +4 (total) difficulty
- 4.5 Pass out.
Things that make you tired
- Activity (END cost)
- A day's travel (1)
- A day's hard travel (2)
- Combat (1) (up to CON of speed rolls in a short burst)
- A night without sleep (1) (more time without sleep will cost more)
- Magic (see the Magic rules)
- A day without food (1)
- A day without water (4)
- A day's politicking (1)