Skill List and Costs: Difference between revisions

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== Differences and Things we need Charles to clarify ==
== Overview ==
# General Updates
Previous comet skills were taken from here: [https://stuff.mit.edu/~boojum/CometWeb/Rules/skill-list.html CometWeb ]
## Current set of languages
# Rules mismatches
## Dodge cost


Dragon skill list was taken from here: [https://boojum.scripts.mit.edu/Dragon/index.php?title=Skill_Costs Skill_Costs]
[[Category:Skills]]


== Previous Comet Skill List ==
== Previous Comet Skill List ==
Line 14: Line 14:
! Typical Base Stat
! Typical Base Stat
! Cost
! Cost
! Notes
! Dragon equivalents
|-
|-
|Scamming || Cha || 5 ||
|Scamming || Cha || 5 || none
|-
|-
|Persuade || Cha || 4 ||
|Persuade || Cha || 4 || parity
|-
|-
|Fast Talk || Cha || 4 ||
|Fast Talk || Cha || 4 || parity
|-
|-
|Psychology || Cha || 4 ||
|Psychology || Cha || 4 || parity
|-
|-
|Storytelling (Performance) || Cha || 1 ||
|Storytelling (Performance) || Cha || 1 || storytelling is 2, performing is 1
|-
|-
|Conversation || Cha || 4 ||
|Conversation || Cha || 4 || conversation is 5
|-
|-
|Flirting || Cha || 3 ||
|Flirting || Cha || 3 || Seduction is 2, pillow talk is 1
|-
|-
|Acting || Cha || 3 ||
|Acting || Cha || 3 || parity
|-
|-
|Etiquette || Int/Cha || 2 ||
|Etiquette || Int/Cha || 2 || etiquette is 3
|-
|-
|}
|}
Line 44: Line 44:
! Notes
! Notes
|-
|-
| Acrobatics (no dodge) || Agl || 3 ||
| Acrobatics (no dodge) || Agl || 3 || parity
|-
|-
| Climbing || Agl || 2 ||
| Climbing || Agl || 2 || parity
|-
|-
| Disguise || Mind || 4 ||
| Disguise || Mind || 4 || disguise is 3
|-
|-
| Gambling || Fortune || 2 ||
| Gambling || Fortune || 2 || parity
|-
|-
| Grappling Hook (non-combat)|| Agl || 1 ||
| Grappling Hook (non-combat)|| Agl || 1 || none
|-
|-
| Hide in Shadows (while moving) || Agl || 4 ||
| Hide in Shadows (while moving) || Agl || 4 || Hide and shadowing are both 3, stealth is 4, scuttling is 2
|-
|-
| Holdout || Dex || 3 ||
| Holdout || Dex || 3 || holdout is 2
|-
|-
| Lockpick || Dex || 3 ||
| Lockpick || Dex || 3 || parity
|-
|-
| Pickpocket || Dex || 3 ||
| Pickpocket || Dex || 3 || pick pocket is 2
|-
|-
| Poisons || Int || 3 ||
| Poisons || Int || 3 || parity
|-
|-
| Sleight of Hand || Dex || 2 ||
| Sleight of Hand || Dex || 2 || Sleight of Hand is 3
|-
|-
| Active Perception (spot hidden) || Per || 2 ||
| Active Perception (spot hidden) || Per || 2 || parity
|-
|-
| Passive Perception (notice things)|| Per || 4 ||
| Passive Perception (notice things)|| Per || 4 || parity
|-
|-
| Stealth || Agl || 4 ||
| Stealth || Agl || 4 || parity
|-
|-
| Streetwise || Int || 3 ||
| Streetwise || Int || 3 || parity, streetwise gossip is 2
|-
|-
| Tracking || Per || 3 ||
| Tracking || Per || 3 || parity
|-
|-
| Traps, outdoors || Per || 2 ||
| Traps, outdoors || Per || 2 || n/a
|-
|-
| Traps, all || Per || 4 ||
| Traps, all || Per || 4 || disarm traps is 3, traps is 5
|-
|-
|}
|}
Line 90: Line 90:
! Notes
! Notes
|-
|-
| Sword || Agl || 4 ||
| Sword || Agl || 4 || parity
|-
|-
| Sword, specific type || Agl || 3 ||
| Sword, specific type || Agl || 3 || parity
|-
|-
| Dagger, including throwing || Agl/Dex || 4 ||
| Dagger, including throwing || Agl/Dex || 4 ||
|-
|-
| Blackjack || Agl || 3 ||
| Blackjack || Agl || 3 || (specific mace, I guess)
|-
|-
| Hammer || Agl || 3 ||
| Hammer || Agl || 3 || (specific mace, I guess)
|-
|-
| Dodge || Agl || 5 ||
| Dodge || Agl || 5 || parity
|-
|-
| Brawling || Agl || 4 ||
| Brawling || Agl || 4 || brawling is 3, unarmed is 3
|-
|-
| Melee || Agl || 5 ||
| Melee || Agl || 5 || not listed, blades/blunt are both 5, as is close combat
|-
|-
| Archery || Dex || 4 ||
| Archery || Dex || 4 || parity
|-
|-
| Shield || Agl || 3 ||
| Shield || Agl || 3 || none
|-
|-
| Jousting || Agl || 3 ||
| Jousting || Agl || 3 || none, combat riding is 4
|-
|-
| Claw Attack || Agl || 3 ||
| Claw Attack || Agl || 3 || parity
|-
|-
| Martial Arts || Agl || 5 ||
| Martial Arts || Agl || 5 || martial arts is 3
|-
|-
|}
|}
Line 126: Line 126:
! Notes
! Notes
|-
|-
| First Aid || Int || 2 || (immediately don't die)
| First Aid || Int || 2 || First Aid is 3
|-
|-
| First Aid || Int || 2 || (balms, teas, etc.)
| Healing Herbs || Int || 3 || none
|-
|-
| Healing || Int || 5 || (Doctoring + Healing Herbs)
| Healing || Int || 5 || medicine is 5
|-
|-
| Doctoring || Int || 3 || (suturing, setting bones, removing arrows, etc)
| Doctoring || Int || 3 || none
|-
|-
|}
|}
Line 144: Line 144:
! Notes
! Notes
|-
|-
| Riding (normal) || Agl || 3 ||  
| Riding (normal) || Agl || 3 || parity
|-
|-
| Riding (combat) || Agl || 4 ||  
| Riding (combat) || Agl || 4 || parity
|-
|-
| Desert Survival || Int || 1 ||  
| Desert Survival || Int || 1 || Forest Survival is 1
|-
|-
| Survival (generic) || Int || 2 ||  
| Survival (generic) || Int || 2 || General Survival is 3, extra broad is 5
|-
|-
| Navigation || Int || 3 ||  
| Navigation || Int || 3 || Navigation is 5
|-
|-
| Non-human Anatomy || Int || 1 ||  
| Non-human Anatomy || Int || 1 || none
|-
|-
| Research || Int || 1 ||  
| Research || Int || 1 || Research is 3
|-
|-
| Appraisal || Int || 2 ||  
| Appraisal || Int || 2 || parity
|-
|-
| Smith || Int? || 2 ||  
| Smith || Int? || 2 || Weapon/Armor/Black are 3, broad smith is 4
|-
|-
| Cook || Int || 1 ||  
| Cook || Int || 1 || parity
|-
|-
| Armorer || Int? || 2 ||  
| Armorer || Int? || 2 || see above
|-
|-
| Weaponsmith || Int? || 2 ||  
| Weaponsmith || Int? || 2 || see above
|-
|-
| Art || ? || 3 || (includes magic-useful stuff)
| Art || ? || 3 || KS: Art is 1, Art appreciations, collector, criticism, and history are all also 1
|-
|-
| Astronomy || Int || 1 ||  
| Astronomy || Int || 1 || parity, astrology is 5
|-
|-
| Environment (Knowledge+Move) || Int/Move || 4 ||  
| Environment (Knowledge+Move) || Int/Move || 4 || forage (environment) is 2, scrounging (extra-broad) is 5, outdoorsman is 5
|-
|-
| Hunt Small Animals || Agl || 2 ||  
| Hunt Small Animals || Agl || 2 || Hunting is 2
|-
|-
| Mimic Thumbs || Dex || 3 ||  
| Mimic Thumbs || Dex || 3 || mimicry is 2, but I'm guessing that doesn't apply here
|-
|-
| Suppress Schitck || ??? || 4 ||  
| Suppress Schitck || ??? || 4 || none
|-
|-
| Detective || Int/Per || 5 ||  
| Detective || Int/Per || 5 || parity, detect lie is 4
|-
|-
| Merchant || Cha || 5 ||  
| Merchant || Cha || 5 || KS: Merchanting is 3, shopping is 3
|-
|-
| Servant || Int || 2/5 ||  
| Servant || Int || 2/5 || none
|-
|-
| Herbalism || Per || 2 || (finding herbs in the wild, non-medical uses.)
| Herbalism || Per || 2 || parity
|-
|-
| Herbalism+ || Per || 4 || covers Herbalism and Healing Herbs
| Herbalism + Healing herbs || Per || 4 || none
|-
| Priest || DI || 5 || none
|}
|}


Line 199: Line 201:
! Notes
! Notes
|-
|-
| Well-Travelled || Int || 2 ||  
| Well-Travelled || Int || 2 || Well-travelled is 4, world-walking is 5
|-
|-
| KS: Languages || Int || 1 ||  
| KS: Languages || Int || 1 || parity
|-
|-
| Folklore || Int || 2 ||  
| Folklore || Int || 2 || none
|-
|-
| History || Int || 2 ||  
| History || Int || 2 || parity
|-
|-
| Ancient History || Int || 1 ||  
| Ancient History || Int || 1 || none
|-
|-
| Family History || Int || 1 ||  
| Family History || Int || 1 || none
|-
|-
| Merchant Houses || Int || 1 ||  
| Merchant Houses || Int || 1 || none
|-
|-
| Commerce/Finance || Int || 1 ||  
| Commerce/Finance || Int || 1 || KS: Merchanting is 3
|-
|-
| Politics || Int || 1 ||  
| Politics || Int || 1 || Big picture politics is 3, local politics is 3, all politics is 5
|-
|-
| Breaker Lore || Int || 1 ||  
| Breaker Lore || Int || 1 || none
|-
|-
| KS: Horses || Int || 1 ||  
| KS: Horses || Int || 1 || animal handling is 2
|-
|-
| KS: Undead || Int || 1 ||  
| KS: Undead || Int || 1 || KS: undead is 2 (not applicable?)
|-
|-
| Law || Int || 1 ||  
| Law || Int || 1 || local law is 1, 12 kingdoms law is 2
|-
|-
| AK: Specific (Vakels, Orclands) || Int || 2 ||  
| AK: Specific (Vakels, Orclands) || Int || 2 || I don't know this means
|-
|-
| KS:Orc Tactics || Int || 2 ||  
| KS: Orc Tactics || Int || 2 || Tactics is 3, guerilla tactics is 2
|-
|-
| Magic Scholarship || Int || 4 ||  
| Magic Scholarship || Int || 4 || use magic device is 2, magic item analysis is 3, magic items, magic ritual, and weild magic item are 5
|-
|-
| Dwarven Lore || Int || 2 ||  
| Dwarven Lore || Int || 2 || none
|-
|-
| KS: Rainbow Magery || Int || 1 ||  
| KS: Rainbow Magery || Int || 1 || none
|-
|-
| KS: Ritual Theory || Int || 1 ||  
| KS: Ritual Theory || Int || 1 || see magic scholarship
|-
|-
| KS: 'Al Jabar || Int || 1 ||  
| KS: 'Al Jabar || Int || 1 || none
|-
|-
| KS: Mages' College || Int || 1 ||  
| KS: Mages' College || Int || 1 || none
|-
|-
| Court Life/High Society || Int || 3 ||  
| Court Life/High Society || Int || 3 || parity
|-
|-
| Magic Theory || Int || 3 ||  
| Magic Theory || Int || 3 || see magic scholarship
|-
|-
|}
|}
== Dragon Skills ==
=== 1 point skills ===
* Ancient Stories
* Annoy
* Art Appreciation
* Art Collector
* Art Criticism
* Art History
* Astronomy
* Beekeeping
* Being Still
* Campsongs
* Cartwright
* Charioteering
* Cooking
* Dancing
* Danger Chef
* Event Planning
* Expository Writing
* Eye for Detail
* Fashion
* Flower Arranging
* Forest Survival
* Formal Dance
* Fretting
* Gardening
* Go
* Grooming
* Grovelling
* Happiness
* Harmonica
* Hiking
* Humor
* Instructional Writing
* Juggling
* KS: Art
* KS: Circus
* KS: Disasters
* KS: Drama
* KS: Flowers
* KS: Gamblers
* KS: Metal
* KS: Music
* KS: One Court
* KS: Street Kids
* KS: Tattoos
* Language [4 to be understood, 8 for full language fluency]
* Law (one kingdom)
* Leatherworking
* Looking for Ninja
* Lute
* Magic Tricks
* Making Coffee
* Memorize One Speech
* Mime
* Musical Composition
* Notice Things While Asleep
* Opera
* Performing
* Pillow Talk
* Poetry
* Ransacking
* Romance
* Running
* Sculpture
* Seduction Resistance
* Sewing
* Singing
* Solitaire Games
* Stonecutting
* Swimming
* Theoretical Economics
* Tidy
* Tourist
* Trapping
* Watercolor
* Wine Expert
* Woodworking
=== 2 point skills ===

Latest revision as of 20:16, 8 August 2023

Overview[edit]

Previous comet skills were taken from here: CometWeb

Dragon skill list was taken from here: Skill_Costs

Previous Comet Skill List[edit]

People Skills
Skill Name Typical Base Stat Cost Dragon equivalents
Scamming Cha 5 none
Persuade Cha 4 parity
Fast Talk Cha 4 parity
Psychology Cha 4 parity
Storytelling (Performance) Cha 1 storytelling is 2, performing is 1
Conversation Cha 4 conversation is 5
Flirting Cha 3 Seduction is 2, pillow talk is 1
Acting Cha 3 parity
Etiquette Int/Cha 2 etiquette is 3
Thief Skills
Skill Name Typical Base Stat Cost Notes
Acrobatics (no dodge) Agl 3 parity
Climbing Agl 2 parity
Disguise Mind 4 disguise is 3
Gambling Fortune 2 parity
Grappling Hook (non-combat) Agl 1 none
Hide in Shadows (while moving) Agl 4 Hide and shadowing are both 3, stealth is 4, scuttling is 2
Holdout Dex 3 holdout is 2
Lockpick Dex 3 parity
Pickpocket Dex 3 pick pocket is 2
Poisons Int 3 parity
Sleight of Hand Dex 2 Sleight of Hand is 3
Active Perception (spot hidden) Per 2 parity
Passive Perception (notice things) Per 4 parity
Stealth Agl 4 parity
Streetwise Int 3 parity, streetwise gossip is 2
Tracking Per 3 parity
Traps, outdoors Per 2 n/a
Traps, all Per 4 disarm traps is 3, traps is 5
Combat Skills (most weapon classes are 4)
Skill Name Typical Base Stat Cost Notes
Sword Agl 4 parity
Sword, specific type Agl 3 parity
Dagger, including throwing Agl/Dex 4
Blackjack Agl 3 (specific mace, I guess)
Hammer Agl 3 (specific mace, I guess)
Dodge Agl 5 parity
Brawling Agl 4 brawling is 3, unarmed is 3
Melee Agl 5 not listed, blades/blunt are both 5, as is close combat
Archery Dex 4 parity
Shield Agl 3 none
Jousting Agl 3 none, combat riding is 4
Claw Attack Agl 3 parity
Martial Arts Agl 5 martial arts is 3
Healing Skills
Skill Name Typical Base Stat Cost Notes
First Aid Int 2 First Aid is 3
Healing Herbs Int 3 none
Healing Int 5 medicine is 5
Doctoring Int 3 none
Other Skills
Skill Name Typical Base Stat Cost Notes
Riding (normal) Agl 3 parity
Riding (combat) Agl 4 parity
Desert Survival Int 1 Forest Survival is 1
Survival (generic) Int 2 General Survival is 3, extra broad is 5
Navigation Int 3 Navigation is 5
Non-human Anatomy Int 1 none
Research Int 1 Research is 3
Appraisal Int 2 parity
Smith Int? 2 Weapon/Armor/Black are 3, broad smith is 4
Cook Int 1 parity
Armorer Int? 2 see above
Weaponsmith Int? 2 see above
Art ? 3 KS: Art is 1, Art appreciations, collector, criticism, and history are all also 1
Astronomy Int 1 parity, astrology is 5
Environment (Knowledge+Move) Int/Move 4 forage (environment) is 2, scrounging (extra-broad) is 5, outdoorsman is 5
Hunt Small Animals Agl 2 Hunting is 2
Mimic Thumbs Dex 3 mimicry is 2, but I'm guessing that doesn't apply here
Suppress Schitck ??? 4 none
Detective Int/Per 5 parity, detect lie is 4
Merchant Cha 5 KS: Merchanting is 3, shopping is 3
Servant Int 2/5 none
Herbalism Per 2 parity
Herbalism + Healing herbs Per 4 none
Priest DI 5 none
Knowledge Skills
Skill Name Typical Base Stat Cost Notes
Well-Travelled Int 2 Well-travelled is 4, world-walking is 5
KS: Languages Int 1 parity
Folklore Int 2 none
History Int 2 parity
Ancient History Int 1 none
Family History Int 1 none
Merchant Houses Int 1 none
Commerce/Finance Int 1 KS: Merchanting is 3
Politics Int 1 Big picture politics is 3, local politics is 3, all politics is 5
Breaker Lore Int 1 none
KS: Horses Int 1 animal handling is 2
KS: Undead Int 1 KS: undead is 2 (not applicable?)
Law Int 1 local law is 1, 12 kingdoms law is 2
AK: Specific (Vakels, Orclands) Int 2 I don't know this means
KS: Orc Tactics Int 2 Tactics is 3, guerilla tactics is 2
Magic Scholarship Int 4 use magic device is 2, magic item analysis is 3, magic items, magic ritual, and weild magic item are 5
Dwarven Lore Int 2 none
KS: Rainbow Magery Int 1 none
KS: Ritual Theory Int 1 see magic scholarship
KS: 'Al Jabar Int 1 none
KS: Mages' College Int 1 none
Court Life/High Society Int 3 parity
Magic Theory Int 3 see magic scholarship