First Run: Difference between revisions
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Vidan: | Vidan: | ||
''Everyone is under a Witnessing miracle (Rush + everyone else)'' | ''Everyone is under a Navere-flavored Witnessing miracle (Rush + everyone else)'' | ||
''Everyone is under a Broken miracle (where the Keep is) - covering the keep and environments'' | ''Everyone is under a Broken miracle (where the Keep is) - covering the keep and environments'' | ||
''Twins miracle / purple around the keep too'' | ''Twins miracle / purple around the keep too'' | ||
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[[Gale]] tries to go over the wall and finds a couple of hexes that she can travel, but then there's a purple something. Some people are in stasis not moving. | [[Gale]] tries to go over the wall and finds a couple of hexes that she can travel, but then there's a purple something. Some people are in stasis not moving. | ||
Scout does some scouting. At the edge down the road, there is a wound/hole/break in the demon miracle which is probably caused by people getting out (i.e. us). Someone much smaller than the miracle hit it and did... something. | Scout does some scouting. At the edge down the road, there is a wound/hole/break in the demon miracle which is probably caused by people getting out (i.e. us). Someone much smaller than the miracle hit it and did... something. Probably Diomache's miracle, short circuited through Navere. | ||
Vidan thinks the miracle should be wearing off but it's caught in the stasis field (!). | Vidan thinks the miracle should be wearing off but it's caught in the stasis field (!). | ||
Is the Queen still in there? (one of the fisherfolk, who introduces himself as [[Trell]] wonders). Probably? | |||
The other priests had more DI than this, so why are we the ones out? Vidan thinks the miracle on us is bigger than he could have cast. | |||
Stella: | |||
''What needs Fixing here? It's a big messy mess. There are at least three effects reinforcing each other. | |||
# ''Demon miracle: putting the whole thing in a bubble that no one can get in or out of | |||
# ''Purple + twins stasis bubble with a specific key to turn it off. Get the person with the key into the bubble. | |||
# ''Both of those should be smaller area, but there's a big Blue spell making it all one battlefield. | |||
''Once all that is fixed, a '''lot''' of things inside will need fixing really quick. One of the things in there is targetting Nesh, and it would be bad. |
Revision as of 17:13, 7 January 2023
Middlesea is an island in the middle of the Inland Sea. There's a fishing village and you can walk up to the compound on the top of the cliff.
Day the First, people are arriving for what is expected to be a week or so of discussions. There's a dinner in the main hall where Cara gives a little speech.
- A ton of people from Red - they sent five delegations instead of one.
- 30-40 from Orange including servants (and some Saurians)
- Similar from Purple and Yellow
- Only about 8 from Blue, including the Mage (and one Saurian)
- Green has multiple delegations, once from each of the three Kingdoms, but they are all small. All named Elves.
A couple of delegations with centaurs.
A walled compound surrounding a walled keep. Outside the keep is an interesting (but successful) mishmosh of styles - a Victorian manor house, an open Roman palisade, some fancy gardens. It dates back to the war of the Lord and the Lady (hundreds of years) at least and has been used periodically as a meeting place, but is not usually someone's residence until Cara laid claim to it when she established herself as the Pirate Queen.
(Con roll! Alert! Alert!)
Those with the most con start to hear "I think this one is coming around!"
Nesh sees he is on the road outside the gates, with the other six PCs. People are a little cut up. There are some fisherfolk from the fishing village. Where has Middlesea gone? Nesh can see it, but the fishers can't. He heads to the gates, but they don't open. Nesh and the fishers mutually vanish when they go that way. Diomarch starts waking up (next in line with Con). It's the next morning, apparently. Diomarch and Managaratha can also see the keep.
Managaratha walks over to the doors holding on to one of the fishermen, but they both stop - doesn't make sense to keep going. Letting go, he can keep going forwards but when they do, the other guy vanishes.
Det Magic: some sort of purple + DI ritual - that's the thing in the walls, like a dome, but the stopping effect is not magic. Managaratha thinks that may have been a warning to prevent arms being ripped off.
Vidan wakes up, and wonders if that was him. Stella wakes up and does some actual medicine, cleaning cuts. Vidan helps with first aid. (Scout has no eyes, under a blindfold.)
The last thing Vidan remembers is that he was at dinner and Navere spent all his DI. He is wearing sliced clothes. Diomarche thinks everyone just ran through a wall.
Also a green spell, fading away
Everyone heads to the doors to investigate, creeping out the fishermen.
Vidan: Everyone is under a Navere-flavored Witnessing miracle (Rush + everyone else) Everyone is under a Broken miracle (where the Keep is) - covering the keep and environments Twins miracle / purple around the keep too
Scout: Giant demon miracle
Gale tries to go over the wall and finds a couple of hexes that she can travel, but then there's a purple something. Some people are in stasis not moving.
Scout does some scouting. At the edge down the road, there is a wound/hole/break in the demon miracle which is probably caused by people getting out (i.e. us). Someone much smaller than the miracle hit it and did... something. Probably Diomache's miracle, short circuited through Navere.
Vidan thinks the miracle should be wearing off but it's caught in the stasis field (!).
Is the Queen still in there? (one of the fisherfolk, who introduces himself as Trell wonders). Probably?
The other priests had more DI than this, so why are we the ones out? Vidan thinks the miracle on us is bigger than he could have cast.
Stella: What needs Fixing here? It's a big messy mess. There are at least three effects reinforcing each other.
- Demon miracle: putting the whole thing in a bubble that no one can get in or out of
- Purple + twins stasis bubble with a specific key to turn it off. Get the person with the key into the bubble.
- Both of those should be smaller area, but there's a big Blue spell making it all one battlefield.
Once all that is fixed, a lot of things inside will need fixing really quick. One of the things in there is targetting Nesh, and it would be bad.