Skill List and Costs: Difference between revisions

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(Created page with "== Differences and Things we need Charles to clarify == # General Updates ## Current set of languages # Rules mismatches ## Dodge cost == Previous Comet Skill List == {| class="wikitable" |+ People Skills |- ! Skill Name ! Typical Base Stat ! Cost ! Notes |- |Scamming || Cha || 5 || |- |Persuade || Cha || 4 || |- |Fast Talk || Cha || 4 || |- |Psychology || Cha || 4 || |- |Storytelling (Performance) || Cha || 1 || |- |Conversation || Cha || 4 || |- |Flirting || Cha ||...")
 
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|-
|-
| Traps, all || Per || 4 ||
| Traps, all || Per || 4 ||
|-
|}
{| class="wikitable"
|+ Combat Skills (most weapon classes are 4)
|-
! Skill Name
! Typical Base Stat
! Cost
! Notes
|-
| Sword || Agl || 4 ||
|-
| Sword, specific type || Agl || 3 ||
|-
| Dagger, including throwing || Agl/Dex || 4 ||
|-
| Blackjack || Agl || 3 ||
|-
| Hammer || Agl || 3 ||
|-
| Dodge || Agl || 5 ||
|-
| Brawling || Agl || 4 ||
|-
| Melee || Agl || 5 ||
|-
| Archery || Dex || 4 ||
|-
| Shield || Agl || 3 ||
|-
| Jousting || Agl || 3 ||
|-
| Claw Attack || Agl || 3 ||
|-
| Martial Arts || Agl || 5 ||
|-
|}
{| class="wikitable"
|+ Healing Skills
|-
! Skill Name
! Typical Base Stat
! Cost
! Notes
|-
| First Aid || Int || 2 || (immediately don't die)
|-
| First Aid || Int || 2 || (balms, teas, etc.)
|-
| Healing || Int || 5 || (Doctoring + Healing Herbs)
|-
| Doctoring || Int || 3 || (suturing, setting bones, removing arrows, etc)
|-
|}
{| class="wikitable"
|+ Other Skills
|-
! Skill Name
! Typical Base Stat
! Cost
! Notes
|-
| Riding (normal) || Agl || 3 ||
|-
| Riding (combat) || Agl || 4 ||
|-
| Desert Survival || Int || 1 ||
|-
| Survival (generic) || Int || 2 ||
|-
| Navigation || Int || 3 ||
|-
| Non-human Anatomy || Int || 1 ||
|-
| Research || Int || 1 ||
|-
| Appraisal || Int || 2 ||
|-
| Smith || Int? || 2 ||
|-
| Cook || Int || 1 ||
|-
| Armorer || Int? || 2 ||
|-
| Weaponsmith || Int? || 2 ||
|-
| Art || ? || 3 || (includes magic-useful stuff)
|-
| Astronomy || Int || 1 ||
|-
| Environment (Knowledge+Move) || Int/Move || 4 ||
|-
| Hunt Small Animals || Agl || 2 ||
|-
| Mimic Thumbs || Dex || 3 ||
|-
| Suppress Schitck || ??? || 4 ||
|-
| Detective || Int/Per || 5 ||
|-
| Merchant || Cha || 5 ||
|-
| Servant || Int || 2/5 ||
|-
| Herbalism || Per || 2 || (finding herbs in the wild, non-medical uses.)
|-
| Herbalism+ || Per || 4 || covers Herbalism and Healing Herbs
|}
{| class="wikitable"
|+ Knowledge Skills
|-
! Skill Name
! Typical Base Stat
! Cost
! Notes
|-
| Well-Travelled || Int || 2 ||
|-
| KS: Languages || Int || 1 ||
|-
| Folklore || Int || 2 ||
|-
| History || Int || 2 ||
|-
| Ancient History || Int || 1 ||
|-
| Family History || Int || 1 ||
|-
| Merchant Houses || Int || 1 ||
|-
| Commerce/Finance || Int || 1 ||
|-
| Politics || Int || 1 ||
|-
| Breaker Lore || Int || 1 ||
|-
| KS: Horses || Int || 1 ||
|-
| KS: Undead || Int || 1 ||
|-
| Law || Int || 1 ||
|-
| AK: Specific (Vakels, Orclands) || Int || 2 ||
|-
| KS:Orc Tactics || Int || 2 ||
|-
| Magic Scholarship || Int || 4 ||
|-
| Dwarven Lore || Int || 2 ||
|-
| KS: Rainbow Magery || Int || 1 ||
|-
| KS: Ritual Theory || Int || 1 ||
|-
| KS: 'Al Jabar || Int || 1 ||
|-
| KS: Mages' College || Int || 1 ||
|-
| Court Life/High Society || Int || 3 ||
|-
| Magic Theory || Int || 3 ||
|-
|-
|}
|}

Revision as of 21:43, 5 January 2023

Differences and Things we need Charles to clarify

  1. General Updates
    1. Current set of languages
  2. Rules mismatches
    1. Dodge cost


Previous Comet Skill List

People Skills
Skill Name Typical Base Stat Cost Notes
Scamming Cha 5
Persuade Cha 4
Fast Talk Cha 4
Psychology Cha 4
Storytelling (Performance) Cha 1
Conversation Cha 4
Flirting Cha 3
Acting Cha 3
Etiquette Int/Cha 2
Thief Skills
Skill Name Typical Base Stat Cost Notes
Acrobatics (no dodge) Agl 3
Climbing Agl 2
Disguise Mind 4
Gambling Fortune 2
Grappling Hook (non-combat) Agl 1
Hide in Shadows (while moving) Agl 4
Holdout Dex 3
Lockpick Dex 3
Pickpocket Dex 3
Poisons Int 3
Sleight of Hand Dex 2
Active Perception (spot hidden) Per 2
Passive Perception (notice things) Per 4
Stealth Agl 4
Streetwise Int 3
Tracking Per 3
Traps, outdoors Per 2
Traps, all Per 4
Combat Skills (most weapon classes are 4)
Skill Name Typical Base Stat Cost Notes
Sword Agl 4
Sword, specific type Agl 3
Dagger, including throwing Agl/Dex 4
Blackjack Agl 3
Hammer Agl 3
Dodge Agl 5
Brawling Agl 4
Melee Agl 5
Archery Dex 4
Shield Agl 3
Jousting Agl 3
Claw Attack Agl 3
Martial Arts Agl 5
Healing Skills
Skill Name Typical Base Stat Cost Notes
First Aid Int 2 (immediately don't die)
First Aid Int 2 (balms, teas, etc.)
Healing Int 5 (Doctoring + Healing Herbs)
Doctoring Int 3 (suturing, setting bones, removing arrows, etc)
Other Skills
Skill Name Typical Base Stat Cost Notes
Riding (normal) Agl 3
Riding (combat) Agl 4
Desert Survival Int 1
Survival (generic) Int 2
Navigation Int 3
Non-human Anatomy Int 1
Research Int 1
Appraisal Int 2
Smith Int? 2
Cook Int 1
Armorer Int? 2
Weaponsmith Int? 2
Art ? 3 (includes magic-useful stuff)
Astronomy Int 1
Environment (Knowledge+Move) Int/Move 4
Hunt Small Animals Agl 2
Mimic Thumbs Dex 3
Suppress Schitck ??? 4
Detective Int/Per 5
Merchant Cha 5
Servant Int 2/5
Herbalism Per 2 (finding herbs in the wild, non-medical uses.)
Herbalism+ Per 4 covers Herbalism and Healing Herbs
Knowledge Skills
Skill Name Typical Base Stat Cost Notes
Well-Travelled Int 2
KS: Languages Int 1
Folklore Int 2
History Int 2
Ancient History Int 1
Family History Int 1
Merchant Houses Int 1
Commerce/Finance Int 1
Politics Int 1
Breaker Lore Int 1
KS: Horses Int 1
KS: Undead Int 1
Law Int 1
AK: Specific (Vakels, Orclands) Int 2
KS:Orc Tactics Int 2
Magic Scholarship Int 4
Dwarven Lore Int 2
KS: Rainbow Magery Int 1
KS: Ritual Theory Int 1
KS: 'Al Jabar Int 1
KS: Mages' College Int 1
Court Life/High Society Int 3
Magic Theory Int 3