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Middlesea Free Rangers
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The party is all still on the Middlesea battlemap. Consequences of this include 1) you detect as having a broken miracle on you (and a fivest one and a twinsy one, although people check for those less frequently); and 2) you can't get 'too far' apart. Having done a ritual to make yourself a Formal Entity at the end of Chapter 1, you can: 1) target spells at "the rangers" as a group for +1 difficulty; 2) buy group shticks. Group shticks are generally bought with character XP. Group shticks do not have a concept cost. There is a limit of 100 XP of group shticks at present. That might go up on its own if the PC limit goes up, or might be raisable in game with more rituals. At least 4 people have to contribute XP to a schtick's cost, which means they have a minimum cost of four.
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