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A ritual and no Pearls
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==To Sea, To Sea== [Dragon 3] Scout gets a call the next day on the boat, and climbs to the Crow’s Nest to take it. He speaks in Elvish. Lady Asanriel, of His Majesty’s Court. He gives her a fairly complete report of both the older stuff and the things we just learned about from our look at Middlesea. We’ll be heading to the merfolk and Yellow, and then returning to the mainland, we expect. She will see if there’s anything His Majesty wants Scout to keep an eye on in those areas. We sail back up to Northport and pick up the Kittiwake, which now has a Hold of Holding. Does the Admiralty have any information on nearby merfolk. Not a very good one. [Dragon 4] Can we shop for presents for the merfolk? They like tridents more than swords. We pick up some water-resistant tridents and head back into the ocean, to where the closest merfolk communities might be. [Dragon 6] Managaratha sends a clairvoy point to look around. There's a small cave with a couple of merfolk - we go down and talk to them. Their castle is covered in coral and the king is asleep, under a curse, for the past couple of months. This seems like the sort of adventure we could do. We are giving the merfolk a coral-cutting saw, and head back up to the surface. The cataur boat is still there. We sail towards the coral castle. Stella looks at it. The king is here, under a curse. It's not an undeserved curse, but it's a bit overboard. Gather three perfect pearls and a gold goblet. Crush the pearls, mix with a drop of blood, and feed it to him. That will wake him up, and he can deal with the coral. Managaratha determines the distance and direction to the nearest perfect pearl. It’s down there. We hypothesize about what to do with Giant Killer Clams, but then we go to look. It seems to be a clam farm, with nice rows. We discuss whether we should take the pearl, or try to buy it, or…? Merfolk kings are the leaders of local areas, and are the focus for their magic.
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