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Keep in the Broken Lands
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==Raiding the Keep== [Phoenix 15] Just before Dawn, Stella Repairs the tunnel all the way to under the keep, Scout gives everyone (except the paladins) a Per buff, and Vidan gives everyone a miracle of Witness. Lisetera makes the floor one-way invisible, we see into a corridor. There’s an orc wandering through. After it leaves, Lisetera casts silence as the paladins break through the floor. Stella patches the hole. We’re invisible, and sneak through the keep. Scout notes a Broken chapel that is Unholy Ground. We note it, and proceed to the courtyard with the portcullis. There are four orcs on the ground, and four on the walls above. There are two wheels that need to be moved at the same time to raise the portcullis. We start the combat. The first set of orcs drop quickly, and the paladins get to the wheels and start moving them, although one takes a hit in the process. Stella puts the remaining nearby orcs in timeout, and then prepares a wild Orange spell to turn the portcullis chains to rods to prevent it from being closed, and Vidan gets ready to teleport us all back to the tunnel, when Scout asks Lisetera to show us where the orc priest is. “He’s right there, in the courtyard.” The orc priest drops a miracle which makes everyone visible and drops a few other small spells, as the paladins finish turning the wheels and Stella turns the chains to rods. Scout shoots the orc in the Agility, hampering his ability to dodge, but he’s big and wearing armor. More orcs arrive and start firing arrows from the window above. One of the paladins goes down to 0 hits– surprisingly, he’s unconscious but not dead. Managaratha buffs the paladins, and one of them charges the orc priest, using his DI to increase his sword multiplier to 5. Even with the strength buff letting him get 11 successes, the orc is only brought to 0 hit points. The archer orcs take down the paladin, before Managaratha can get enough wind going to mostly deflect the arrows. Scout tries to keep the priest using his dodge pool, but no one can get damage through the priest’s armor. The priest sets off another terrible Broken miracle to destroy all our weapons, but Vidan had been holding a sanctify to counter it– only Nesh’s slingshot was affected. Stella medicines the second paladin, who charges the orc, and also drops his DI into extra multipliers. The combination of that and the extra strength from Managaratha mean the orc takes 45 more points of damage– and he goes down, fails his death check, and explodes. Everyone in the courtyard has 10 - their DI successes of bones broken, causing almost everyone to be in vast amounts of pain and several unable to move. (Lisetera’s Unreal duplicate pops.) But in order to teleport to safety we all need to be in physical contact. Managaratha manages to cast a spell to drag one of the paladins closer, Stella medicines herself, and then Stella and Scout stumble into the right hexes, and Vidan teleports us to the relative safety of the end of the tunnel under the keep, where he had left the beacon.
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