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Life of the Party
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===Action 1=== Top of 12, Combat Time Party Time starts! Nesh speaks to the Mistress of the Manse, trying to get the lay of the land. There are some divine protections it would be best not to disrupt; mostly in the Trophy Room. There are some illusions for entertainment purposes; she apologizes that he will not be able to see those. Scout goes to the Green House! It’s not really set up for Green Mages. It’s got a reasonable selection of Pretty, some Medicinal, and a few poisons. Mostly native plants. Scout talks to the Plants— there were some plants harvested today, including some Poison plants. Scout gets a description. Diomarches goes to the Hedge Maze. Green 14 is a Blue Mage from Blue; Green 13 is a local. Diomarche introduces himself to the Blue Mage! His name is Stephen, he lives in Blue, his sister is one of the High Priests of the Temple, so he gets invites. His sister moved from Blue 20-25 years ago, when she decided she was going to be a Priest of the Goddess. Nadari, she’s Red 14. He thinks the Admiralty has been doing well recently. He enjoys the party but doesn’t know how the voting works; he was glad that last year they picked a Fighter, rather than one of those artists, but. He doesn’t have a Tower, they’re kind of gauche, but he does have a structure. He focuses on Weather, mostly Air rather than Water, he likes flying. He isn’t focused on lightning, but humors Diomarche by offering to talk to her. Managaratha goes to the Dining Room, and chats up Red 3: Corona, a centaur. How does this whole thing work, how are the candidates chosen? They meditate on it, some times it’s someone who has done a great service for the Goddess, sometimes it’s what the Goddess seems to want. Sometimes it’s decided very last minute, sometimes it’s clear at the beginning. Which is it this year? That would be telling. Corona’s herd is from south of the river, there have been some slith, but fewer than in the areas north. Managaratha chats with her about the Gale goes to the Parlor and gathers some information, and runs into Dubreck! Gale checks the scoreboard– Rani Dwalla is miles ahead on her scoreboard; Thistle and her opposition are mostly tied (in that neither of them have really started); there’s one conflict that’s not being resolved?; and the poisoner has scored a point. And there’s probably other Stella looks around for doctors. There’s a sign that has been taken down for the party, “If you’re in need of Mara’s midwife services, please speak with the servant in the Foyer.” Stella goes to the Drawing Room to talk to Mara. Mara is fairly certain that Rani Dwalla is going to win. Aluska is not bad. Vadinas is the Merchant candidate. Gebra ‘al Nasan is the Servant candidate. The Lady of Life has made it clear she wants Rani Dwalla to win, so no one is likely to go too hard against her. She’s a fine upstanding noble, a history of service to the Kingdom, so she’s a fine candidate.
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