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Life of the Party
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==Round 1== ===Action 1=== Top of 12, Combat Time Party Time starts! Nesh speaks to the Mistress of the Manse, trying to get the lay of the land. There are some divine protections it would be best not to disrupt; mostly in the Trophy Room. There are some illusions for entertainment purposes; she apologizes that he will not be able to see those. Scout goes to the Green House! It’s not really set up for Green Mages. It’s got a reasonable selection of Pretty, some Medicinal, and a few poisons. Mostly native plants. Scout talks to the Plants— there were some plants harvested today, including some Poison plants. Scout gets a description. Diomarches goes to the Hedge Maze. Green 14 is a Blue Mage from Blue; Green 13 is a local. Diomarche introduces himself to the Blue Mage! His name is Stephen, he lives in Blue, his sister is one of the High Priests of the Temple, so he gets invites. His sister moved from Blue 20-25 years ago, when she decided she was going to be a Priest of the Goddess. Nadari, she’s Red 14. He thinks the Admiralty has been doing well recently. He enjoys the party but doesn’t know how the voting works; he was glad that last year they picked a Fighter, rather than one of those artists, but. He doesn’t have a Tower, they’re kind of gauche, but he does have a structure. He focuses on Weather, mostly Air rather than Water, he likes flying. He isn’t focused on lightning, but humors Diomarche by offering to talk to her. Managaratha goes to the Dining Room, and chats up Red 3: Corona, a centaur. How does this whole thing work, how are the candidates chosen? They meditate on it, some times it’s someone who has done a great service for the Goddess, sometimes it’s what the Goddess seems to want. Sometimes it’s decided very last minute, sometimes it’s clear at the beginning. Which is it this year? That would be telling. Corona’s herd is from south of the river, there have been some slith, but fewer than in the areas north. Managaratha chats with her about the Gale goes to the Parlor and gathers some information, and runs into Dubreck! Gale checks the scoreboard– Rani Dwalla is miles ahead on her scoreboard; Thistle and her opposition are mostly tied (in that neither of them have really started); there’s one conflict that’s not being resolved?; and the poisoner has scored a point. And there’s probably other Stella looks around for doctors. There’s a sign that has been taken down for the party, “If you’re in need of Mara’s midwife services, please speak with the servant in the Foyer.” Stella goes to the Drawing Room to talk to Mara. Mara is fairly certain that Rani Dwalla is going to win. Aluska is not bad. Vadinas is the Merchant candidate. Gebra ‘al Nasan is the Servant candidate. The Lady of Life has made it clear she wants Rani Dwalla to win, so no one is likely to go too hard against her. She’s a fine upstanding noble, a history of service to the Kingdom, so she’s a fine candidate. ===Second Action=== Dubreck chats with Gale about Phoenix-Feather-hunting. Green 6 chats up Nesh. Jasmine (Red 10) chats up Stella– is she interested in becoming one of Life’s Servants. They compare notes about how the Church works in Orange vs. Yellow. Nesh goes to the Trophy Room and recognizes Mirandal and tries to chat up the group talking to the candidate there. (Red 12, Green 12, Orange 4). Ladinas recently gave quite a bit of money to build a temple to the Goddess here in the capital. In a result, she was nominated by Lisabel (Red 12). They’re chatting about what they can do to help Ladinas win. Anyone not currently aligned will probably vote for Rani Dwalla, but individuals could be persuaded if given a reason. Lisabel is unhappy that the fix is mostly in; that’s not usually the way it works. Dwalla is a fine candidate, but would normally be beatable. The Lady doesn’t usually do that. The fact that she’s the niece, well, family is important, but. Lisabel thinks Ladinas is clearly the best candidate, and is the only one of the three who aren’t Dwalla who has a major Priest as a sponsor. There are clearly Priests who get more say. Red 1-5 have a vote; 6-10 have two vote; 11-15 have three votes. Scout conveys info about the poisoner, but no one has seen them yet. The poison-collector was a woman. He looks around for her but doesn’t find her; he does notice Thistle’s spell. Diomarche chats up Green 13, who is a Servant midwife. He’s pretty sure she looks like Scout’s description of the poison-collector. Aha. Gale chats up Red 2 and 9, trying to convince them to support Alushka, on a “there shouldn’t be a fix, so I’m going to Meddle a bit”. 9 is in fact Aluska’s sponsor, so she’s already in favor; 2 is convincible, in part because she doesn’t really think her vote matters if the fix is in. Dwalla’s scoreboard hasn’t changed much, but there is now an Anti-Poisoner group that has a point on the scoreboard. Go us! Stella thinks about Reds 10 and 13. Neither of them are all in on Team Dwalla, but are planning to vote for her. 13 is more willing to change that vote, probably, if someone was really a better candidate. 10 would be willing to change her vote if there was something in it for her. Jasmine thinks Ladinas is obviously the next candidate, given how much money she donated. Mara thinks Gebra is better, but she’s a Servant, and they never win. Mara clearly doesn’t care much about the politics, in a way that feels familiar to Stella. Jasmine chats with Stella. Lots of NPCs are interested in Nesh as a Saurien. Green 6 and 7 are looking at each Nesh with interest, but also each other now. There is a new scoreboard. Hmm. ===Third Action=== Rani Dwalla has a good conversation with Kisadrawa about the slith attacks and how the army combats are going, etc. Scout checks out the people who are standing about; they probably noticed him checking them out. He talks to Thistle, who says “Why are you here, and why are you spooking him?!” Thistle thinks Green 2 is holding for some reason, probably planning to steal something in the back rooms, along with a partner (probably Green 3, once Scout mentions it). She’s not sure what they’re waiting for, but they’re definitely waiting for something. Stella thinks Jasmine is definitely Playing The Game; introducing her to the Maharani would be worth something, for instance. Diomarche tells Princess Mirabel about the poisoner in the Hedge Maze, and puts his 4th action at her disposal. Managaratha tells a story to Reds 12 and 14 about putting aside provincial concerns to Fight The Breaker! NPCs: Princess moves Diomarche to the Hedge Maze to chat up the poisoner. Stephen talks to Gale. That’s fascinating, what are you doing? They Blue at each other for a while. (Gale also suggests he team up with the Admiralty if they can give him anything he finds useful). ===Fourth Action=== Nesh tells Managaratha to convey that we should concentrate our fire on supporting the Merchant candidate. The Princess politely interrogates the poisoner suspect. SHe doesn’t crush her as much as expected. WHile 13 is not admitting anything, is sufficiently flustered and unclear in her answers that she is fairly clearly guilty. She doesn’t appear to be trying to kill someone here, but is gathering poison to do _something_ with. The Princess asks Diomarche to not eave Nesh persuades Red 1 and Red 14 to support Ladinas, to help bolster the
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