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A ritual and no Pearls
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==Ritual Take Two== The ritual starts up again. We can see the room we’re in, and also another room. There are several people in it, a couple of whom are dead. Diomarche notices this is a room he broke out of– not through the walls, but the Thing that was trapping us here. The Breakout is notably bigger than Diomarche’s DI would support, however. On the ground there is a sacrifice in the center of the square of the ritual. There is a Priest of the Nameless who is… tending to the sacrifice? They’re not moving, so it’s hard to say exactly what they’re doing. Managartha and Nesh remember that when they were in Red in Darstan, Managaratha pointed out a picture of Baron Volstack, and that’s definitely Baron Volstack on the floor. Stella thinks that the Priest of the Nameless is doing medicine. There is a dead Priest of Navere on one of the corners of the ritual square. There’s an unconscious Priest of Orellian. (The battlemap seems to know the difference between dead and unconscious, and Volstack is not yet dead.) There don’t seem to be any priests of other religions Scout looks around– there were definitely a bunch of people in this room who aren’t here now. Which probably includes us, but probably also includes the fourth priest, which by balance we’d expect to be a Priest of Jord. It looks like there was a stabbing, a round or two of combat time (maybe not combat here), and then there was a minute or two of non-combat time, before everyone froze. The dagger is +10 damage, it’s well made, probably Orange craftsmanship. Alexa says “Where can we go that’s not the Orc?” We think the orc is fighting in a courtyard, so… not outside? Middlesea Ritual We appear in a different ritual room. The ritual in here has been over for longer. There is a dead redcap on the floor, and Scout’s spirit says that this is where Middlesea was captured. It was definitely a big Green / Shamany ritual. Stella makes a DI roll– the orc knows we’re here, we should NOT stay here long. She decides to throw the Hammer at it, and gets 14 successes with 8 DI on “What needs Fixing Here.” The thing we should NOT do is let the Avatar of the Breaker out. The orc is not the Breaker, it’s the Avatar of the Breaker. We have a few more rounds before he will get to us. But each round we stay will let him Do a Thing. He will not escape unless he’s with us for more than an action. What else would be good to fix? Here in particular: * Bringing Middlesea back probably need fixing, Spirits are iffy, but better than Demons. * Don’t let Volstack die. * Don’t let Cara die. * Don’t let the Prince of ‘al Jabar die. * Marek is not in immediate danger, but if he dies, this will turn back into an Army combat, and the orcs will crush everyone. So don’t let him die, or leave, because his magic effect is keeping us in personal combat. * The Artifact for Breaking Orange probably shouldn’t be allowed to leave. (That’s fuzzy, something is defending that.) * Cataurs are unlikely to successfully kidnap Nesh. * There are slith here. * There’s a goblin, but it will probably be handled. * Catching the half-orc assassin would be good. It’s not clear if the assassin is a half-orc or just working for the half-orcs. Scout takes a Really Hard Look at the ritual that happened here, with DI buffed perception. 24 successes gets him: Scout was unconscious on the floor over there Two redcaps doing the ritual with Solania Flint and Federico and Vidan and Diomarche came in, and there was a fight. Flint and Federico killed one of the redcaps. Silenalania ran off with Middlesea. F&F chased the redcap Vidan and Diomarche dragged Scout in the other direction Gale casts Battle Diagnostics, to get a sense of the scoreboard. * The orcs are winning. * The <REDACTED> are losing * The <OTHER REDACTED> are doing fairly well but they aren’t really in the battle. * The cataurs have mostly lost. * The goblins have left the field with their win. * Orange Teams 2 and 3 are losing to <OTHER REDACTED>. (This is a different scoreboard; the are only in this battle because Marek put everyone on the same battlemap) * Vidan’s allies are about breaking even. There are things Gale is missing, but that’s all she gets. ===Embassy Suites=== Alexa suggests we could go to the Breaker’s Avatar for one round, but we think that is a BAD IDEA. So we go elsewhere. We’re in His Majesty’s delegation Federico and Flint are fighting a redcap; there is a potted plant spreading an Amnesia Mist everywhere. Scout takes a look at the sigil– there are several. It’s not anyone from His Majesty’s embassy. Oh, one of them is Silenalania’s. Okay. The redcap looks outgunned, to Diomarche’s eyes, unless he has another giant thing like the Amnesia Mist to trigger. The Amnesia Mist is mostly Alchemy, with some Essence. An air barrier would be helpful to blocking it. Scout puts down a hammer– that’s definitely Custard, the other Redcap was probably Cream. Scout didn’t know that Custard was a Green Mage, but had definitely brought some plants with him, so… Scout sighs. Managaratha gets coordinates for the three places we visited– he’s a little iffy on the first location. (The Breaker’s Avatar had four actions.)
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