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==In Jabar== The cataurs go out into the night. Er, day. Diomarche does the Leaving Ritual of their herds with Rashar and the other two. Scout nudges Gale to look at the Magic Map. The X in Yellow is just north of the source of the Fifth River. We sail north, and reach Habani by the end of the day. We get rooms at an inn and Lissa Terra goes to check in. Vidan needs to put the three Markers from the Empire in Queen’s City, Love’s Citadel, Life’s Palace, Lore’s Towers. Scout notes that our party battlemap has shrunk to not larger than the boat, probably because we spent so long in an Unreality bubble on the boat. No wandering a neighborhood away now. The area is kind of savannah-like. Scout does some ecology analysis, and thinks there are some irrigation canals from the river, but the general area is dry. There aren’t any forests or jungles in the area. There is farming of olives and grapes and vines and that sort of thing. Scout notices that there are more elves here than in most of the other Zones except for Green. Stella gets a nudge from the Goddess; there is a List of Things to fix: * The list coming in tomorrow is in about the proper order, least to most. * Yours is not necessarily something that needs fixing, it is something that you should know about, and should think about whether it needs fixing. There are arguments both ways. * You suppose Scout’s should be fixed. * Gale’s is less something that needs fixing, but an Opportunity. * Managaratha’s is definitely a problem; it’s really in some ways the biggest, except maybe for Vidan’s. But what fixing them means is not necessarily clear. They’re definitely divine resistance to looking into either of those (or yours for that matter). It’s not Defended, per se, but you’re getting less than you should. * Nesh is probably getting something, but who knows. * Diomarche’s should be fixed, but is probably the least major of them. But he should do it. * The stuff Vidan remembered should be dealt with, but it doesn’t have to be today.
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