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To The Heart
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==Leaving the Islands== [Early Morning, Gazelle 21] We return to our Heroes having just thrown a dead goblin through a tree, where he went to Green, at the border between the Plains and Forest. Vidan starts fading out, while Managaratha shows up. Scout says the passplant spell will fade at dawn - can Managaratha tell anything? Managaratha looks, but doesn't discover much. He wants us to go to Green to get ingredients. Everyone else is dubious about the wisdom of this plan. Nesh discovers that his sword has become lighter, and sneaks off to investigate. Scout sneaks after him. It's lighter but duller and rolls with agility (but is now x3 instead of x4)! Diomarch finishes chopping the tree by sunrise, so the spell is no longer active. We head back to the keep, where Managaratha wants to use his sigil-getting spell to look at the [[Muddle in Middlesea]]. Gale unfolds the boat and we go up. The Purple and Blue spells are visible from outside the keep area. The spells in effect include: * Blue extra effort battle thing * Purple stasis * Yellow unreality * Can't see the green fog 7 Detect Magic: many small spells on people. There’s a Red spell that stretches out of the region, that’s the most interesting thing. Probably Life rather than Blood, which means it's likely the one that was being supported by the Darstan mage in [[Second Run]]. There are three sigil-ish things on that, which Managaratha more or less got. Scout boldly proclaims his theory that the Duke and the Baroness merged their lives at their wedding, and weird things will happen if the Life connection breaks. Our investigations done, we decide to head off to Rinyin, via Kor. It's about three days sailing; Managaratha makes vegetables to keep us fed. Nothing too eventful happens - as we approach Kor we see the Golden Falcon leaving, but manage to evade before they spot us. [Gazelle 24] We find an inn and begin puttering. Gale and Nesh and Stella stock up on some provisions. Managaratha wanders off, overseen by Diomarch. Gale badgers Scout into reporting to the ambassador. "Hey, den mother! Where is an elvish ambassador?" Stella points out the Elvish quarter. Managaratha: "Oh, I have a spell for splitting the party. I forgot to cast it." Scout goes to the Elf Quarter, and scouts the area, finding a Forest Trade Delegation. There's not an active Green spell, but there's definitely some magic going on. He goes in and is greeted by a halfling, and Scout says he's new in town and was hoping to send a message to the King. There's a courier service, or for something more discreet, talk to the Master Trader. While waiting for the Master Trader, Scout talks to the halfling-- what should he know about Kor? The halfling says things are more expensive than you’d expect, and that it requires money to deal with the Guild in most instances. About half an hour later, someone leaves from a back room, and then the Master Trader, a troll named [[Rekar]], comes out. Rekar asks why he needs to send a message to the King-- Scout says he was in the delegation to the Conclave at Middlesea, and was the only one to escape, and he needs to report back. The Master Trader seems to think this is enough to merit a secure message. He takes out a sheet of paper, does some green magic, and asks Scout what he wants to say. Scout goes through a copy of the Tarn Evidence packet, also adding that the miracle is from the cataur Oasis, and pointing out the elf things in particular (status of the delegations, Flint saying who the traitor was), and leaving out the bit about Nesh. Is there any assistance? We're heading to Rin'yan, could they help us with horses? Yes, those can be provided tomorrow. Afterwards, everyone reconvenes at the inn. While hanging out in the common room, a guy in fancy robes comes in. "Do I have the honor of addressing the remainder of the delegations? Guildmaster Vincenzo wishes to extend an invitation to after dinner drinks and a party - he'd like to speak to everyone. [Looks over the party's attire.] It's a... formal affair." "We lost a lot of our luggage in the transformation event" -Stella The messenger says that can be dealt with. Nesh hands him a Tarn Evidence packet to bring to the Guildmaster. Later on some tailors arrive. We get redressed in +1 charisma clothes. There's some orange Creation going on in making them quickly, but they're not still magic when they're finished, just well done.
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