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==Goblin Hunting== We go to Torsin’s house. It’s an actual house with doors; we think that’s probably it. (The Kingdom is generically magic Vidan asks his aid in getting the kingdom's aid against our joint enemy, the slith. He’s willing to talk about that, and we go in. He acknowledges that Slith are bad, but seems most interested when Vidan calls him the likely Heir. They discuss the kingdoms and their Heirs. Mab’s heir is Venin, but he’s married. Fahl could marry. Scout thinks there’s some Green magic in the back room. Gale can't hear anything, but does a bit of swim-foolery while Scout sneaks out. There's some seaweed next to his bed that has a green sigil on it - it matches one of the sigils on the plant spewing the amnesia-mist in Middlesea. It's some sort of communication spell. One wild spell later - the other end is off near where Middlesea (the spirit) is, in that Spiritbreaker Fortress. Unclaimed perfect pearls are unclaimed, that's okay. He has suggestions where we might look. Gale (and Vidan, when she remembers she doesn't speak Mer) eavesdrop. It's some other language that Vidan doesn't know, so he casts a Witnessing miracle and memorizes it perfectly. It's a woman speaking Goblin. It's a siren, Vidan thinks. People are offering to potentially help him become king if he helps them go after the Slith. The goblin says well, maybe that's a reasonable plan given the failure of the other one to marry Tia off, but tell me more about them. He describes us reasonably well. Hmm. Well, working with them would be interesting, certainly. I'm not sure I recommend it - the last major political plan they were involved in, involved the death of King Olison. Try not to make them any promises. Probably the best thing they could do for you is go kill the Kraken, so see if you can get them to do that. We wonder if that's actually "go get them eaten by the Kraken". Kraken are known to be in the Broken Seas - Vidan is sure there are broken Kraken and not confident there are unBroken ones. Hard to be sure. Stella decides to indulge in her pyromania and do some experimentation with lighting fires underwater. Creating a campfire (Creation) makes the campfire appear, but it goes out immediately. Lighting a forge with a fireball spell (Forge) that does both damage and sets things on fire (difficulty 10 for a 7 hex 2x damage per successes plus Burning).
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