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Three Mages
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===Bits and Bobs=== We provide Managaratha with a briefing on our arrival, the captured cataur prisoners, the feather from Suvatra, and other pertinent information. Following this, we spend the night at an inn. [Salamander 26] During breakfast, a sluagh approaches. They hear that someone is attempting to reach His Majesty, and should that person wish to contact the sluagh, we are handed a spider. Nesh takes the spider, and the sluagh disappears again. We then meet the Northport captain, Latirias, at the Northport naval base. Coordinating with Berana is deemed helpful, but difficult to set up mutual defense. Coordination on offense would work better, but an offensive against the Slith requires multiple mages cooperating to overcome anti-magic fields. The Slith have recently assassinated two mages, which has made the mages more interested in the Slith problem, but that can't be counted on longer term. Stella spends a DI on us being a Useful Tool. The captain proceeds to identify three mages, deemed more likely to be convinced, who might aid "outsiders seeking assistance". The Navy provides a small list of people to approach if we are interested in helping. Diomarche inquires about a pattern in the assassinations. Mage Deo Oro's partner, whom we encountered earlier, was one of the victims. The Slith may lack coordination among their factions, with separate Slith countries drawing in country turns against different targets. The Navy suggests putting the merfolk in contact with Northport, Southport, or the (more mobile) Admiral. Mage Memnon, Mage Alexa (located near Southport), and Mage Nimra are identified as potential contacts. Any mage can give orders to anyone, and the Admiralty operates discreetly beneath the mages' radar. (Merfolk have kings/queens who possess castles, until they don't). We decide to gather information on Memnon and Nimra. Memnon's court is north of our current location, and Nimra was last seen in town a month ago talking to the local priest of Tem.
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