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=A Pleasant Day in the Forest= In the morning there is a note from [[Danang]], saying he would be happy to speak with us once we have eaten. And there is a note from [[Ambassador Strong]] (the troll from the court of Her Majesty), requesting our presence for lunch. Danang has tea ready. He gives us a briefing! We are somewhat surprised. He manages to give us a briefing just by chatting, rather than as a formal briefing. He drops during the conversation that the Drow did escape; it looks like he used Green to get out of the castle, and then something divine to get out of the country, probably demonic rather than Broken. Searching their rooms hasn’t revealed a large amount, but they did get a list of targets for the Spider: * [[Kir Manu]], the bureaucrat. who was Got. * [[Hieronymus]], the Centaur’s representative in the Delegation * [[Linden di Sandori]], a Guild rep from Orange In exchange for getting some control over those people from the Spiders, the half-orcs were supposed to eliminate: * the Arbae, who was Got * the ambassador from the Plains; * the Admiral in the King’s Court. All three of them were/are moderately skilled in dealing with Spirits (shamans). The targets of the Spiders were all non-divine. It’s not clear how the half-orc’s master planned to retain control of the Spider’s targets– would the Spider just work for them? There are no theories as to the identities of the Drow’s mistress or the half-orc’s master. They were clearly representative organizations or cults, or something. There were no obvious tattoos or anything. The implication from the half-orc’s notes are they are mostly half-orcs but they do have full orcs and full humans in the group, and that they have branches who are not assassins; assassination is one thing that they do fairly well. The Drow’s notes were less available for review, in that he was in the King’s service rather than Danang’s. Diomarche tries to meet Hieronymus, who is busy but will see him later. Scout tries to get info about the Drow; there is definitely indication that they were in the same group as Silenalania and Futeau; there are presumably others in place, given that there were redcaps in His Majesty’s organization. They have identified and dealt with two smaller goblins that the Drow was in touch with here in the city. There weren’t any notes about other goblins around, whether in His Majesty’s or the other realms. But there seem to be a number of goblins who have infiltrated. He doesn’t seem to have been actively sabotaging his government functions, but was presumably reporting on them. The biggest issue there: it will require re-vamping some security procedures in some places. He seems to have mostly followed the King’s political actions rather than subverting them. He seems to be a skilled High Elf with a bunch of politics schticks and an Alchemist Green mage (not much if any Nature or Essence). Had at least some shamanic ability that was undisclosed at the court. The escape from Green was facilitated by some kind of shadow demon. They’ve passed that on to Stellantro, a sluagh priest of Tem, since the Court doesn’t have a lot of Divine power. Gale goes shopping, but only gets 1 Fortune, so she finds some decent fabrics and things but no weird sluagh shops of Curiosities or anything. She looks around for figureheads or something. She finds someone willing to make a bird-shaped figurehead and leaves the boat with him for a couple of days. ==Lunch with Ambassador Strong== We’re not at the Palace, the Ambassador has his own building, which stands out since it’s made out of stone. Servants show us in. A lovely meal is provided, with a fairly eclectic set of food. He definitely has stuff from most of our homelands, and some things that we don’t recognize. Maybe nothing solidly Jabaran, but good Red, Orange. (Saurien food has more bugs in it. Hmm,) It’s a perfectly chatty lunch with us, though he doesn’t seem to be interrogating us. “Have we met?” asks Managaratha. No, though Her Majesty is familiar with him. At the end, he has someone bring out a box full of stuff! With her Majesty’s compliments for our assistance of ridding her court of one who meant trouble. ==Elven Rope== * Diomarche: Golden Horseshoes: 100 Hexes of otherwise untraversable surfaces– lava, soap bubbles, illusionary bridges. Not climbing, so not up a cliff. Standing still costs 1 Hex per action. You don’t have to actually be wearing them * Stella: Golden mortar and pestle: Medicine prepared with this will double successes of a Medicine roll, up to 100 successes. * Scout: 5 Golden Arrows: 20 Fire damage, through toughness, one use each. * Managaratha: Golden Spellbook: Re-use up to 50 skill points of colors you have otherwise flushed (once) * Nesh: A flask (this one has Divine inside it). Twice you can pour the water from this Flask to drive off the Oasis; it will dispel any Oasis miracles, and push the Oasis away. Poured at Middlesea, it would probably destroy the miracle at Middlesea, but it probably wouldn’t break the miracle on us if we * Gale: A golden staff that allows 20 Blue wild spells to be cast without risking Burnout (use before you roll). * Vidan: A golden quill: this will double successes for written documents, up to 100 successes. And we are invited to Her Majesty’s court when we have time to visit, although she does not expect that there is anything pressing to draw us there (although he notes our arrival usually presages Events happening). Managaratha asks if there’s anything Breaker-related that Her Majesty thinks we should keep our eyes on? His plans in Green seem to be about goblins and Demons, and while Her Majesty is not a shaman, she is good at rooting at Goblins so she’s working on that. Managaratha warns about half-orc assassins; we give him an updated Tarn evidence packet.
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