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	<updated>2026-05-12T09:50:29Z</updated>
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	<entry>
		<id>http://107.23.113.157/index.php?title=Pearly_Whites&amp;diff=399</id>
		<title>Pearly Whites</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=Pearly_Whites&amp;diff=399"/>
		<updated>2024-02-18T22:36:46Z</updated>

		<summary type="html">&lt;p&gt;Gale: Created page with &amp;quot;==In the Kingdom of the Sharks== Managaratha fades out; Stella and Scout fade in.  We’re still underwater.  Fortunately the water breathing is still up.  The water starts getting colder, probably because we were here as companions of Managaratha.   Nesh’s sword turns into the Buccaneer’s Blade, and he has some reputation, which stops the water from getting colder.  We discuss our current plan, or lack thereof.  What can we do for the King of the Sharks?  Well, we s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In the Kingdom of the Sharks==&lt;br /&gt;
Managaratha fades out; Stella and Scout fade in.  We’re still underwater.  Fortunately the water breathing is still up.&lt;br /&gt;
&lt;br /&gt;
The water starts getting colder, probably because we were here as companions of Managaratha.   Nesh’s sword turns into the Buccaneer’s Blade, and he has some reputation, which stops the water from getting colder.&lt;br /&gt;
&lt;br /&gt;
We discuss our current plan, or lack thereof.  What can we do for the King of the Sharks?  Well, we seem to have lost our Red mage.&lt;br /&gt;
&lt;br /&gt;
Stella tires of our dithering, and brings down the Hammer of 13 successes and 10 DI.&lt;br /&gt;
Sharks are not actually anything that needs Fixing, they’re just inconvenient for us at present.  Ideas for sending the Sharks elsewhere are decent, but we’re unlikely to have the EPs to pull off at present, so we’d need help.  The small problem that could be fixed, potentially, is the dissension between Lani and Tia.  There’s not an easy solution, as long as he remains King Shark and she remains Princess Crab; while there are things that might fix that, we don’t have a lot of angles on that.  That could be ameliorated if Torsin was discredited, and the Goddess thinks that Torsin’s influence from Goblins is the highest on the list.  Also there's the Kraken, but it's probably too big for us. &lt;br /&gt;
&lt;br /&gt;
(Torsin is Lani's nephew, and in line to the throne after Tia).&lt;br /&gt;
&lt;br /&gt;
Also, our Polite Merfolk is about to expire. &lt;br /&gt;
&lt;br /&gt;
We go and talk to Tia - she's heard of goblins, and Torsin is visiting a lot, but he doesn't live here, and she doesn't know who he talks to when he's not here.  Also she is surprised the Buccaneer doesn't have a petition.  Well, perhaps the Buccaneer can petition to hunt goblins. &lt;br /&gt;
&lt;br /&gt;
Does she know about the Kraken?  It's not in the kingdom, but kraken territory is over there. &lt;br /&gt;
&lt;br /&gt;
Vidan will learn mer overnight if Tia will teach him.   That work. &lt;br /&gt;
Vidan learns 6 levels of Mer overnight.  &lt;br /&gt;
&lt;br /&gt;
We go to petition the King in the morning, accompanied by sharks..  Nesh apologies for his interpreter, and that we are here on a mission from the Gods, and ask for permission to hunt Goblins in and around his lands.&lt;br /&gt;
&lt;br /&gt;
Nesh and Vidan are quite charismatic, but they’re limited by Int/Mer, so they only get 7 successes.  The King is happy to grant us 3 days to pursue the alleged intrusion into his lands, and he expects a report.  We are escorted out of the &lt;br /&gt;
&lt;br /&gt;
Outside the palace, the sharks don’t seem to attack us.&lt;br /&gt;
&lt;br /&gt;
==Goblin Hunting==&lt;br /&gt;
We go to Torsin’s house.  It’s an actual house with doors; we think that’s probably it.&lt;br /&gt;
(The Kingdom is generically magic&lt;br /&gt;
&lt;br /&gt;
Vidan asks his aid in getting the kingdom's aid against our joint enemy, the slith. &lt;br /&gt;
He’s willing to talk about that, and we go in.  He acknowledges that Slith are bad, but seems most interested when Vidan calls him the likely Heir.&lt;br /&gt;
&lt;br /&gt;
They discuss the kingdoms and their Heirs.  Mab’s heir is Venin, but he’s married.  Fahl could marry.&lt;br /&gt;
&lt;br /&gt;
Scout thinks there’s some Green magic in the back room.  Gale can't hear anything, but does a bit of swim-foolery while Scout sneaks out.    There's some seaweed next to his bed that has a green sigil on it - it matches the plant spewing the amnesia-mist.  It's some sort of communication spell.   One wild spell later - the other end is off near where Middlesea is, in that Spiritbreaker Fortress.  &lt;br /&gt;
&lt;br /&gt;
Unclaimed perfect pearls are unclaimed, that's okay.  He has suggestions where we might look. &lt;br /&gt;
&lt;br /&gt;
Gale (and Vidan, when she remembers she doesn't speak Mer) eavesdrop.   It's some other language that Vidan doesn't know, so he casts a Witnessing miracle and memorizes it perfectly.   It's a woman speaking Goblin.   It's a siren, Vidan thinks.  &lt;br /&gt;
&lt;br /&gt;
People are offering to potentially help him become king if he helps them go after the Slith.  The goblin says well, maybe that's a reasonable plan given the failure of the other one to marry Tia, but tell me more about them.  He describes us reasonably well.  Hmm.  Well, working with them would be interesting, certainly.  I'm not sure I recommend it - the last major political plan they were involved in, involved the death of King Olison.   Try not to make them any promises.    Probably the best thing they could do for you is go kill the Kraken, so see if you can get them to do that.    We wonder if that's actually &amp;quot;go get them eaten by the Kraken&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kraken are known to be in the Broken Seas - Vidan is sure there are broken Kraken and not confident there are unBroken ones.   Hard to be sure. &lt;br /&gt;
&lt;br /&gt;
Stella decides to indulge in her pyromania and do some experimentation with lighting fires underwater.  Creating a campfire (Creation) makes the campfire appear, but it goes out immediately.  Lighting a forge with a fireball spell (Forge) that does both damage and sets things on fire (difficulty 10 for a 7 hex 2x damage per successes plus Burning).&lt;br /&gt;
&lt;br /&gt;
==Talking to the King Again==&lt;br /&gt;
Nesh makes a plan for talking to the King, and we see him that afternoon.&lt;br /&gt;
&lt;br /&gt;
Nesh and Vidan team up again to tell the King about Thorsin.  The persuasion is not as big as before, but Vidan’s Witnessing is enough to convince him to send us to destroy it with a squad of Sharks.  &lt;br /&gt;
&lt;br /&gt;
He sends a squad of sharks to help us destroy it.   Thorsin doesn’t think he should resist when there’s a squad of sharks.  The sharks eat it.    No siren sharks are produced in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the distance there's a boat.    It flies the flag of the Maharani.   It has Lisatera on it.  She did not get His Highness out - there's too much divine stuff going on, so she's gone to become a priest.   While we were mucking around in there, she could have some conversations.   That was while we were talking to Mage Alexa. We warn her about the Avatar of the Breaker - the orc in the middle, fighting the paladin of Rush. &lt;br /&gt;
&lt;br /&gt;
She calls Suvatra, the person we have the seagull feather from.  Vidan introduces himself and says we have a feather - she does a double take.   Vidan is suddenly wearing Navere's holy robes (it's a Navere thing), and that clearly convinces her of something. &lt;br /&gt;
&lt;br /&gt;
She agrees that alliance is good, having people go there would be better but if we break the feather she can call, once.   She does not speak directly for Her Majesty but can make a call when someone who can is available to discuss things. &lt;br /&gt;
&lt;br /&gt;
Suvatra says she will let Her Majesty know that there will be Ambassadors coming, and will make arrangements.  She asks for our names, and we tell her plus that we are known as the Middlesea Free Rangers (™).&lt;br /&gt;
&lt;br /&gt;
Vidan notes that she takes note of Vidan’s name, particularly.  She terminates the call.&lt;br /&gt;
&lt;br /&gt;
==Pearl Hunting==&lt;br /&gt;
We ask Lisetera for help hunting Perfect Pearls.  She thinks that underwater is inconvenient, but when Gale offers to deal with that, she says okay.  The nearest one is two miles that way, in a chest.  The boat sails off.  Diomarche explains there are cataurs.   His boyfriend, Lisatera wonders?  Gale is totally shipping them now. &lt;br /&gt;
&lt;br /&gt;
Lisetera sends a mer-Lisetera with us to go pearl-hunting.  We swim for a while and find a shipwreck.  We proceed, and combat begins!&lt;br /&gt;
&lt;br /&gt;
The ship has been sunk for many years, it seems to have stuff growing on it.&lt;br /&gt;
&lt;br /&gt;
Ghosts!&lt;br /&gt;
&lt;br /&gt;
The ghosts appear, attempting to possess the people who walk onto the ship.  They need to be hit with magic or enchanted weapons, and they do attacks with no resistance (except for Nesh).  Diomarche charges through a bunch of them, and with the power of Rush, they are banished.  One of the ghosts tries to possess Gale, but is punted by Stella.  The ghosts seem to be 9 hit mooks, so the fighters manage to get rid of a bunch of them.  Diomarche  heads belowdecks to look for treasure, which causes him to be attacked by another ghost.  He breaks through the door, which causes environmental splinters.  Nesh and Scout head belowdecks to help, but Nesh sends them away because he can handle the ghosts.  Diomarche and Scout go to check out the Captain’s room; Diomarche gets stuck in the debris, but Scout gets in.  Scout gets rid of one ghost and loots for three rounds.  As this is going on, we notice there is Blood in the Water, so now we’re on the clock before the Sharks arrive.&lt;br /&gt;
&lt;br /&gt;
We clear up the last of the ghosts and loot the treasure chest belowdecks, and escape!&lt;br /&gt;
&lt;br /&gt;
At the very end, Nesh considers the Buccaneer– he remembers that he was one of The Lady’s seconds in the last Comet.&lt;br /&gt;
==Loot==&lt;br /&gt;
* +7 EPs&lt;br /&gt;
* +9 SPs&lt;br /&gt;
&lt;br /&gt;
===Belowdecks:===&lt;br /&gt;
1 Loot worth of random stuff + 1 Perfect Pearl&lt;br /&gt;
&lt;br /&gt;
===Capt. Chamber:===&lt;br /&gt;
* 1 Loot of Gold&lt;br /&gt;
* 2 necklaces from the Time of the Lord and the Lady.  4 successes of Appraisal says they’re worth more for historical value than for their pure gold/gems value.  Might be worth something to one of the Mages that was looking for something (Nimra).&lt;br /&gt;
* Scrolls in Melmani - orders to the ship directing the captain to carry the treasure to somewhere in Orange.  Army logistics orders, so this was some kind of military vessel of some kind.  The loot is to fund the Lady’s army on the mainland.  There is a map to a hidden stash of stuff in Orange somewhere.&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
	<entry>
		<id>http://107.23.113.157/index.php?title=Main_Page&amp;diff=398</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=Main_Page&amp;diff=398"/>
		<updated>2024-02-18T22:33:55Z</updated>

		<summary type="html">&lt;p&gt;Gale: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=6&amp;gt; COMET: Once More Unto The Breach &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About The World ==&lt;br /&gt;
[[World Map|World Map and Overview]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Countries|Countries]] of the World&lt;br /&gt;
&lt;br /&gt;
[[History]]&lt;br /&gt;
&lt;br /&gt;
[[Muddle in Middlesea]]&lt;br /&gt;
&lt;br /&gt;
== Previous Comet ==&lt;br /&gt;
[https://stuff.mit.edu/~boojum/CometWeb/  Website from the Previous Comet]&lt;br /&gt;
&lt;br /&gt;
==Various Mechanics==&lt;br /&gt;
[[Colors of Magic | Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Endurance]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation Message]]&lt;br /&gt;
&lt;br /&gt;
[[Skill List and Costs]]&lt;br /&gt;
&lt;br /&gt;
[[Combat]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: Rulings]]&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Chapter 1:&lt;br /&gt;
# [[First Run]] ([[Rainbow]]), 2023-01-07&lt;br /&gt;
# [[Second Run]] ([[Rainbow]]), 2023-02-18&lt;br /&gt;
# [[To The Heart]] ([[Orange]]), 2023-03-04&lt;br /&gt;
# [[Adventures are Everywhere]] ([[Orange]]), 2023-03-18&lt;br /&gt;
# [[Promises Promises]] ([[Purple]]), 2023-04-01&lt;br /&gt;
# [[A Lilac Kind Of Purple]] ([[Purple]]), 2023-05-13&lt;br /&gt;
# [[To Catch A Thief]] ([[Red]]), 2023-05-27&lt;br /&gt;
# [[Bear and Frog]] ([[Red]]), 2023-06-17&lt;br /&gt;
# [[Keep in the Broken Lands]] ([[Red]]), 2023-07-08&lt;br /&gt;
# [[Under the Sea]] ([[Red]]), 2023-07-22&lt;br /&gt;
# [[The Once and Future Queens]] ([[Red]]), 2023-08-05&lt;br /&gt;
# [[Coronation and Investigation]] ([[Red]]), 2023-08-19&lt;br /&gt;
# Chapter End: [[Forging the Free Rangers]] (A space outside of space, and [[Red]]), 2023-09-02&lt;br /&gt;
&lt;br /&gt;
Chapter 2:&lt;br /&gt;
# [[On The Sea 1]] (Combats, Calms, and Cataurs) (Between [[Red]] and [[Blue]]), 2023-10-14&lt;br /&gt;
# [[On The Sea 2]] (Sea Giant, Sea Witch, and Melmane ho!) (Ending in [[Blue]]), 2023-10-28&lt;br /&gt;
# [[Three Mages]] (in [[Blue]]), 2023-11-11&lt;br /&gt;
# [[A ritual and no Pearls]] (in [[Blue]]), 2023-12-09&lt;br /&gt;
# [[On His Majesty’s Secret Surface]] (in the Merfolk kingdoms), 2024-01-20&lt;br /&gt;
# [[Terrain Type Shark]] (in the Merfolk kingdoms), 2024-02-03&lt;br /&gt;
# [[Pearly Whites]] (in the Merfolk kingdoms), 2024-02-17&lt;br /&gt;
===Total EPs===&lt;br /&gt;
As of 2024-02-17, including initial 30 EPs / 100 SPs.&lt;br /&gt;
* 152 EPs&lt;br /&gt;
* 261 SPs&lt;br /&gt;
&lt;br /&gt;
==Things We Might Know==&lt;br /&gt;
* [[:Category:NPCs]]&lt;br /&gt;
* [[Party Loot]]&lt;br /&gt;
&lt;br /&gt;
== MediaWiki ==&lt;br /&gt;
MediaWiki has been installed.&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
	<entry>
		<id>http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=397</id>
		<title>Terrain Type Shark</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=397"/>
		<updated>2024-02-18T22:32:29Z</updated>

		<summary type="html">&lt;p&gt;Gale: /* The King's Daughter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The King's Daughter==&lt;br /&gt;
&lt;br /&gt;
Stella and Scout vanish; Vidan reappears.&lt;br /&gt;
&lt;br /&gt;
Prince Venin takes us to Tia - she explains further that her father is marrying her off to disinherit her because she thinks his shark plan is stupid.    She will become Venin's queen because of the contract, and because he is older.   Queen Mag wants the dowry.   It is a significant dowry - the equivalent of a couple of points of RES (though merfolk have a different mechanic). &lt;br /&gt;
&lt;br /&gt;
Managaratha can probably talk to Quentin.  &lt;br /&gt;
Can Quentin shark (with his red mage powers)?  Does that help? &lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png|400px]]&lt;br /&gt;
&lt;br /&gt;
He can make a good shark (he is currently a merman). &lt;br /&gt;
&lt;br /&gt;
Killing Tia's dad seems an obvious solution but he doesn't seem to be bad enough to deserve it and we hesitate to go for regicide as a first option.&lt;br /&gt;
&lt;br /&gt;
Managaratha scries the Queen's bedroom to look for the marriage contract. &lt;br /&gt;
It's a rolled up scroll in the desk.  &lt;br /&gt;
&lt;br /&gt;
When Nesh puts up his magic resistance, things look less Disney; the merfolk are more aquatic creatures. &lt;br /&gt;
&lt;br /&gt;
Gale is all for stealing the contract but everyone else thinks that will make the mer rulers cranky.   Venin seems to think that we can just make a new contract to have him marry Quentin and then it will all just work.  Is everyone but Gale overthinking it? &lt;br /&gt;
&lt;br /&gt;
Nesh grudgingly goes to steal the contract.  It is obvious in a way that that makes it hard to sneak, but he gets back anyway. &lt;br /&gt;
&lt;br /&gt;
Vidan thinks the contract is more prescriptive and less descriptive than Truespeak.  &amp;quot;Like the Discipline version of TrueSpeak&amp;quot; he thinks.  It also has the power of royalty behind it.   The two signatures are like a royal seal.   The contract is powered by the seals; the language is not magical.  &lt;br /&gt;
&lt;br /&gt;
1 DI later: it's in Kingstongue (mer).  Merfolk country stats are the stats of the ruler. &lt;br /&gt;
&lt;br /&gt;
Tia rewrites the contract to a marriage between Venin and Quentin, with an alliance. &lt;br /&gt;
&lt;br /&gt;
Gale thinks the signatures are a lot like Loot Runes - moving them is pretty Blue, though on more contemplation there's more to it than that and a ritual with others would be good.  (Mer magic does not break down cleanly into colors; Managaratha thinks there is Blue and Purple and a third thing; working with all three colors would be good. &lt;br /&gt;
&lt;br /&gt;
===The plan: ===&lt;br /&gt;
We go with Venin and Tia to a good nearby Clandestine Wedding Location.   Vidan sets up a teleport beacon.   Managaratha teleports the Rangers to the cell, and Vidan teleports everyone to the beacon.   &lt;br /&gt;
&lt;br /&gt;
Venin leads us to a nice place.  Rolling white sand floor, coral spires.    Managaratha calls Quentin - is now a good time to get married?   We teleport in - Gale notes that we're in combat time - and then Vidan takes us out. &lt;br /&gt;
&lt;br /&gt;
We put together the ritual (yay!) and performing it takes a little longer than we would like, but they are married before Mag shows up.  So we all leave towards Sharkland.   Venin leaves a note for Mom. &lt;br /&gt;
&lt;br /&gt;
Oh, we should get the cataur boat lest Mag take her vengeance on him.   But we can't teleport Nesh.  Managaratha calls them, and says in cataurese that Diomarche says to say for &amp;quot;sail north now now now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We head for Sharkland after all, staying ahead of Her Majesty's wrath.   Wait, we don't want King Shark to get rid of that marriage.  Quentin (with their contract) will take Venin back to meet his relatives and arrange things, &lt;br /&gt;
&lt;br /&gt;
Tia goes off and tells her dad that Venin married someone else so she came home.   He's sulking and will talk to Managaratha tomorrow.   Things are extra shark-infested the next day when we swim down.   This castle doesn't have any of the other fish and sea creatures, just sharks.  So many sharks. &lt;br /&gt;
&lt;br /&gt;
So we're here to petition for his (sharky) aid in fighting the slith.  He talks a lot about how cool sharks are.    He's not really thinking strategically, just super shark-obsessed, and he isn't interested in sending his sharks anywhere else.   Though Berana has red mages who can make sharks even better.  Like larger or faster or able to shoot their teeth.  &lt;br /&gt;
&lt;br /&gt;
Managaratha doesn't want to fight the shark for blood, so Gale demonstrates lightning teeth.  He has the shark fight another shark, which ends up in a whirlpool.  Nesh suggests Managaratha reach in for some blood, which results in him being sucked into the whirlpool.  The sharks go for him.  Diomarche tries to pull him out, but it's a strong whirlpool.  Gale waterspouts him out the rest of the way.   Managaratha, now covered in blood, gives a shark echolocation. &lt;br /&gt;
&lt;br /&gt;
Well, the King is amused by all this, and tells us to come back tomorrow.  But we haven't convinced him to send his sharks elsewhere yet. &lt;br /&gt;
&lt;br /&gt;
We go visit Tia.  She thinks this all seems to be going as expected. &lt;br /&gt;
&lt;br /&gt;
In order to send his sharks, he would need to have guaranteed that the other merfolk would not attack, or the slith.  (If the other merfolk were sending forces that might count).    A trusted communication network with the other allies with shared intelligence would help with that.    &lt;br /&gt;
&lt;br /&gt;
And maybe Mage Alexa is interested in shark units.   (She bounces Managaratha's one success at calling her).&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
* +8 EPs&lt;br /&gt;
* +8 SPs&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
	<entry>
		<id>http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=396</id>
		<title>Terrain Type Shark</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=396"/>
		<updated>2024-02-18T22:32:16Z</updated>

		<summary type="html">&lt;p&gt;Gale: /* The King's Daughter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The King's Daughter==&lt;br /&gt;
&lt;br /&gt;
Stella and Scout vanish; Vidan reappears.&lt;br /&gt;
&lt;br /&gt;
Prince Venin takes us to Tia - she explains further that her father is marrying her off to disinherit her because she thinks his shark plan is stupid.    She will become Venin's queen because of the contract, and because he is older.   Queen Mag wants the dowry.   It is a significant dowry - the equivalent of a couple of points of RES (though merfolk have a different mechanic). &lt;br /&gt;
&lt;br /&gt;
Managaratha can probably talk to Quentin.  &lt;br /&gt;
Can Quentin shark (with his red mage powers)?  Does that help? &lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]]&lt;br /&gt;
&lt;br /&gt;
He can make a good shark (he is currently a merman). &lt;br /&gt;
&lt;br /&gt;
Killing Tia's dad seems an obvious solution but he doesn't seem to be bad enough to deserve it and we hesitate to go for regicide as a first option.&lt;br /&gt;
&lt;br /&gt;
Managaratha scries the Queen's bedroom to look for the marriage contract. &lt;br /&gt;
It's a rolled up scroll in the desk.  &lt;br /&gt;
&lt;br /&gt;
When Nesh puts up his magic resistance, things look less Disney; the merfolk are more aquatic creatures. &lt;br /&gt;
&lt;br /&gt;
Gale is all for stealing the contract but everyone else thinks that will make the mer rulers cranky.   Venin seems to think that we can just make a new contract to have him marry Quentin and then it will all just work.  Is everyone but Gale overthinking it? &lt;br /&gt;
&lt;br /&gt;
Nesh grudgingly goes to steal the contract.  It is obvious in a way that that makes it hard to sneak, but he gets back anyway. &lt;br /&gt;
&lt;br /&gt;
Vidan thinks the contract is more prescriptive and less descriptive than Truespeak.  &amp;quot;Like the Discipline version of TrueSpeak&amp;quot; he thinks.  It also has the power of royalty behind it.   The two signatures are like a royal seal.   The contract is powered by the seals; the language is not magical.  &lt;br /&gt;
&lt;br /&gt;
1 DI later: it's in Kingstongue (mer).  Merfolk country stats are the stats of the ruler. &lt;br /&gt;
&lt;br /&gt;
Tia rewrites the contract to a marriage between Venin and Quentin, with an alliance. &lt;br /&gt;
&lt;br /&gt;
Gale thinks the signatures are a lot like Loot Runes - moving them is pretty Blue, though on more contemplation there's more to it than that and a ritual with others would be good.  (Mer magic does not break down cleanly into colors; Managaratha thinks there is Blue and Purple and a third thing; working with all three colors would be good. &lt;br /&gt;
&lt;br /&gt;
===The plan: ===&lt;br /&gt;
We go with Venin and Tia to a good nearby Clandestine Wedding Location.   Vidan sets up a teleport beacon.   Managaratha teleports the Rangers to the cell, and Vidan teleports everyone to the beacon.   &lt;br /&gt;
&lt;br /&gt;
Venin leads us to a nice place.  Rolling white sand floor, coral spires.    Managaratha calls Quentin - is now a good time to get married?   We teleport in - Gale notes that we're in combat time - and then Vidan takes us out. &lt;br /&gt;
&lt;br /&gt;
We put together the ritual (yay!) and performing it takes a little longer than we would like, but they are married before Mag shows up.  So we all leave towards Sharkland.   Venin leaves a note for Mom. &lt;br /&gt;
&lt;br /&gt;
Oh, we should get the cataur boat lest Mag take her vengeance on him.   But we can't teleport Nesh.  Managaratha calls them, and says in cataurese that Diomarche says to say for &amp;quot;sail north now now now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We head for Sharkland after all, staying ahead of Her Majesty's wrath.   Wait, we don't want King Shark to get rid of that marriage.  Quentin (with their contract) will take Venin back to meet his relatives and arrange things, &lt;br /&gt;
&lt;br /&gt;
Tia goes off and tells her dad that Venin married someone else so she came home.   He's sulking and will talk to Managaratha tomorrow.   Things are extra shark-infested the next day when we swim down.   This castle doesn't have any of the other fish and sea creatures, just sharks.  So many sharks. &lt;br /&gt;
&lt;br /&gt;
So we're here to petition for his (sharky) aid in fighting the slith.  He talks a lot about how cool sharks are.    He's not really thinking strategically, just super shark-obsessed, and he isn't interested in sending his sharks anywhere else.   Though Berana has red mages who can make sharks even better.  Like larger or faster or able to shoot their teeth.  &lt;br /&gt;
&lt;br /&gt;
Managaratha doesn't want to fight the shark for blood, so Gale demonstrates lightning teeth.  He has the shark fight another shark, which ends up in a whirlpool.  Nesh suggests Managaratha reach in for some blood, which results in him being sucked into the whirlpool.  The sharks go for him.  Diomarche tries to pull him out, but it's a strong whirlpool.  Gale waterspouts him out the rest of the way.   Managaratha, now covered in blood, gives a shark echolocation. &lt;br /&gt;
&lt;br /&gt;
Well, the King is amused by all this, and tells us to come back tomorrow.  But we haven't convinced him to send his sharks elsewhere yet. &lt;br /&gt;
&lt;br /&gt;
We go visit Tia.  She thinks this all seems to be going as expected. &lt;br /&gt;
&lt;br /&gt;
In order to send his sharks, he would need to have guaranteed that the other merfolk would not attack, or the slith.  (If the other merfolk were sending forces that might count).    A trusted communication network with the other allies with shared intelligence would help with that.    &lt;br /&gt;
&lt;br /&gt;
And maybe Mage Alexa is interested in shark units.   (She bounces Managaratha's one success at calling her).&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
* +8 EPs&lt;br /&gt;
* +8 SPs&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
	<entry>
		<id>http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=395</id>
		<title>Terrain Type Shark</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=Terrain_Type_Shark&amp;diff=395"/>
		<updated>2024-02-18T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Gale: /* The King's Daughter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The King's Daughter==&lt;br /&gt;
&lt;br /&gt;
Stella and Scout vanish; Vidan reappears.&lt;br /&gt;
&lt;br /&gt;
Prince Venin takes us to Tia - she explains further that her father is marrying her off to disinherit her because she thinks his shark plan is stupid.    She will become Venin's queen because of the contract, and because he is older.   Queen Mag wants the dowry.   It is a significant dowry - the equivalent of a couple of points of RES (though merfolk have a different mechanic). &lt;br /&gt;
&lt;br /&gt;
Managaratha can probably talk to Quentin.  &lt;br /&gt;
Can Quentin shark (with his red mage powers)?  Does that help? &lt;br /&gt;
&lt;br /&gt;
[File:Shark.png]&lt;br /&gt;
&lt;br /&gt;
He can make a good shark (he is currently a merman). &lt;br /&gt;
&lt;br /&gt;
Killing Tia's dad seems an obvious solution but he doesn't seem to be bad enough to deserve it and we hesitate to go for regicide as a first option.&lt;br /&gt;
&lt;br /&gt;
Managaratha scries the Queen's bedroom to look for the marriage contract. &lt;br /&gt;
It's a rolled up scroll in the desk.  &lt;br /&gt;
&lt;br /&gt;
When Nesh puts up his magic resistance, things look less Disney; the merfolk are more aquatic creatures. &lt;br /&gt;
&lt;br /&gt;
Gale is all for stealing the contract but everyone else thinks that will make the mer rulers cranky.   Venin seems to think that we can just make a new contract to have him marry Quentin and then it will all just work.  Is everyone but Gale overthinking it? &lt;br /&gt;
&lt;br /&gt;
Nesh grudgingly goes to steal the contract.  It is obvious in a way that that makes it hard to sneak, but he gets back anyway. &lt;br /&gt;
&lt;br /&gt;
Vidan thinks the contract is more prescriptive and less descriptive than Truespeak.  &amp;quot;Like the Discipline version of TrueSpeak&amp;quot; he thinks.  It also has the power of royalty behind it.   The two signatures are like a royal seal.   The contract is powered by the seals; the language is not magical.  &lt;br /&gt;
&lt;br /&gt;
1 DI later: it's in Kingstongue (mer).  Merfolk country stats are the stats of the ruler. &lt;br /&gt;
&lt;br /&gt;
Tia rewrites the contract to a marriage between Venin and Quentin, with an alliance. &lt;br /&gt;
&lt;br /&gt;
Gale thinks the signatures are a lot like Loot Runes - moving them is pretty Blue, though on more contemplation there's more to it than that and a ritual with others would be good.  (Mer magic does not break down cleanly into colors; Managaratha thinks there is Blue and Purple and a third thing; working with all three colors would be good. &lt;br /&gt;
&lt;br /&gt;
===The plan: ===&lt;br /&gt;
We go with Venin and Tia to a good nearby Clandestine Wedding Location.   Vidan sets up a teleport beacon.   Managaratha teleports the Rangers to the cell, and Vidan teleports everyone to the beacon.   &lt;br /&gt;
&lt;br /&gt;
Venin leads us to a nice place.  Rolling white sand floor, coral spires.    Managaratha calls Quentin - is now a good time to get married?   We teleport in - Gale notes that we're in combat time - and then Vidan takes us out. &lt;br /&gt;
&lt;br /&gt;
We put together the ritual (yay!) and performing it takes a little longer than we would like, but they are married before Mag shows up.  So we all leave towards Sharkland.   Venin leaves a note for Mom. &lt;br /&gt;
&lt;br /&gt;
Oh, we should get the cataur boat lest Mag take her vengeance on him.   But we can't teleport Nesh.  Managaratha calls them, and says in cataurese that Diomarche says to say for &amp;quot;sail north now now now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We head for Sharkland after all, staying ahead of Her Majesty's wrath.   Wait, we don't want King Shark to get rid of that marriage.  Quentin (with their contract) will take Venin back to meet his relatives and arrange things, &lt;br /&gt;
&lt;br /&gt;
Tia goes off and tells her dad that Venin married someone else so she came home.   He's sulking and will talk to Managaratha tomorrow.   Things are extra shark-infested the next day when we swim down.   This castle doesn't have any of the other fish and sea creatures, just sharks.  So many sharks. &lt;br /&gt;
&lt;br /&gt;
So we're here to petition for his (sharky) aid in fighting the slith.  He talks a lot about how cool sharks are.    He's not really thinking strategically, just super shark-obsessed, and he isn't interested in sending his sharks anywhere else.   Though Berana has red mages who can make sharks even better.  Like larger or faster or able to shoot their teeth.  &lt;br /&gt;
&lt;br /&gt;
Managaratha doesn't want to fight the shark for blood, so Gale demonstrates lightning teeth.  He has the shark fight another shark, which ends up in a whirlpool.  Nesh suggests Managaratha reach in for some blood, which results in him being sucked into the whirlpool.  The sharks go for him.  Diomarche tries to pull him out, but it's a strong whirlpool.  Gale waterspouts him out the rest of the way.   Managaratha, now covered in blood, gives a shark echolocation. &lt;br /&gt;
&lt;br /&gt;
Well, the King is amused by all this, and tells us to come back tomorrow.  But we haven't convinced him to send his sharks elsewhere yet. &lt;br /&gt;
&lt;br /&gt;
We go visit Tia.  She thinks this all seems to be going as expected. &lt;br /&gt;
&lt;br /&gt;
In order to send his sharks, he would need to have guaranteed that the other merfolk would not attack, or the slith.  (If the other merfolk were sending forces that might count).    A trusted communication network with the other allies with shared intelligence would help with that.    &lt;br /&gt;
&lt;br /&gt;
And maybe Mage Alexa is interested in shark units.   (She bounces Managaratha's one success at calling her).&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
* +8 EPs&lt;br /&gt;
* +8 SPs&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
	<entry>
		<id>http://107.23.113.157/index.php?title=File:Shark.png&amp;diff=394</id>
		<title>File:Shark.png</title>
		<link rel="alternate" type="text/html" href="http://107.23.113.157/index.php?title=File:Shark.png&amp;diff=394"/>
		<updated>2024-02-18T22:31:42Z</updated>

		<summary type="html">&lt;p&gt;Gale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gale</name></author>
	</entry>
</feed>